West is always in and out of the city states - Ic, she spends a ridiculous amount of downtime waiting for airships to arrive to the station. If she ever takes a teleport, it is due to some extravagant expense or someone bought it for them. I just play it up that it costs great a deal and air bus is far cheaper.
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Poll: Does your character use teleportation? You do not have permission to vote in this poll. |
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Of course, it's the best way to get around | 17 | 20.00% | |
I try to avoid it in favour of more conventional travel methods | 60 | 70.59% | |
I do not teleport IC at all | 8 | 9.41% | |
Total | 85 vote(s) | 100% |
* You voted for this item. | [Show Results] |
On the topic of "teleporting" in RP |
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RE: On the topic of "teleporting" in RP |
08-14-2015, 05:11 PM
Two of my three active rp characters can use aetherytes for traveling, but both characters aren't as good as one another with it. My miqo'te alt is able to go farther, but less often, where as Nailah does well with shorter distances and she will recover from them faster. I follow the lore that the lore team has given on it. However in most cases, I prefer not using them at all, in favor of getting the walk/talk RP in as well - which can be really fun and enriching, and it contributes to a sense of the world feeling bigger to me. Most of the times where I end up using the aetherytes icly, it's because it's getting late/time is running out oocly.Â
I generally do not take well to people who just teleport in front of my eyes in RP, which is also why I make a point out of making sure people who are IC around me can't see me when I do an OOC teleport after ended RP. |
RE: On the topic of "teleporting" in RP |
08-14-2015, 09:19 PM
I misclicked and voted for "Doesn't teleport at all" instead of the middle option cuz I'm a doof, but Jana is an adventurer and can teleport. She chooses not to because she is a miser though, and paying gil for an airship followed by a chocobo ride is cheaper in anything that isn't an emergency.
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RE: On the topic of "teleporting" in RP |
08-14-2015, 09:31 PM
Sin's lore team quote in post 5 pretty much covers all instances in my opinion. 'Adventurer' is a fairly loose term in game, and any PC can consider themselves to fall on either the animus-heavy side or not, and thus have ease or difficulty with teleporting around.Â
So far I haven't had a reason to teleport ICly, but I do wonder if Kaiz would be familiar with the idea or not. If Othard becomes a playable area at some point, they'll almost certainly have aetheryte there since the teleportation is the main way of fast-travel in FF14, so I'm tempted to just assume Othard would have aetheryte crystals too. |
RE: On the topic of "teleporting" in RP |
08-14-2015, 11:07 PM
Corelyn cannot use the Aethernet at all, being Garlean. She has a teleporter device that can take her back to her workshop, but that's all it can do, and has a very, very long recharge time.
Dail'a can use it with a bit of frequency, but only uses it when alone. He also dislikes how it feels to do so, so while he can... he more often doesn't. |
RE: On the topic of "teleporting" in RP |
08-14-2015, 11:49 PM
Seldi is simply not skilled enough to use teleportation magic. Being a courier, she would use it all the time if she was capable. (Or so she claims, anyways.)
Personally, I prefer not to use it. I like the trip, and will frequently run from place to place rather than use the athernet, even when doing PvE! I do teleport in certain situations. In particular: When I'm in a hurry or just plain impatient. As for roleplay? Don't care. I'll teleport if the group wants, or travel if the group wants. I'm flexible like that. |
RE: On the topic of "teleporting" in RP |
08-15-2015, 05:21 AM
Frankly, I prefer Warcraft's canon where you have to be a Kirin Tor or equivalent skill wizard to teleport even a little bit, with long-distance teleports requiring a team of wizards performing a complex ritual (or a single Archmagus (or Ronin, who does whatever the fuck he wants)). Â
Having teleportation readily available to anyone just because they're an "adventurer" makes the world seem very small to me. "I have traveled many moons to find this particular inn!" "Really? Because most folk just come through the big blue rock in a couple seconds." Â And I get that realistically, most people using teleportation should be limited by their anima supply. But you're still going to teleport everywhere. Because what's more efficient, taking a couple-hour nap after a teleport, or spending a week walking there? |
RE: On the topic of "teleporting" in RP |
08-15-2015, 05:25 AM
Nako can teleport. He is an accomplished mage. However... he sucks at it. Most people he brings with him loose their breakfast afterwards. He can just about keep his awareness but thats cause he's kinda used to it by now.
He much prefers chocobo back though. Aduu Avagnar, The Wanderer: Wiki
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RE: On the topic of "teleporting" in RP |
08-17-2015, 09:43 AM
I think people are sort of getting at something from the wrong end. Â There are a lot of comments here that people need to travel to get the story elements of random encounters. Â Therefore, they eliminate teleportation from their travel.
You really don't have to do that. Â Teleportation is extremely well-rooted in lore and obviously there for your use and abuse even in story terms. Â However, it's VERY important to note that it's expensive. And the money you use to pay for teleportation doesn't get made if you don't hoof it a while. This creates certain "classes" of adventurers. Â If you've got a character avoiding teleportation, they might have every reason to do that. Â They may make all their money on odd jobs as vagabonds. Â The jobs a farmer has to give you aren't going to be worth much money. Â And it may be your characters' view on life that they should be helping the poor and downtrodden. Â In that way, you may not use teleportation without altering the canon at all, you may just know your money's in between the points. Â You use it when you have to and when it's worth the money (when you've got a job to do tomorrow across the world, don't spend it in transit. Of course, some people might throw away that teleportation money like candy. Â They may simply be so rich that the fee isn't even worth thinking about. Â Most adventurers popping Aetherytes like that will either have supplementary income or be extremely high-level operators that get their jobs from the rich and affluent. Â They may simply be sent to every corner of the planet to get something as quickly as possible. Â This suggest a jet-setting character, one that can either afford to be trivial with the teleportation or views it as an asset that he includes in his fees (because rich clients aren't interested in waiting around for an adventurer to get around to giving him results). Orleans, for example, is one of the latter. Â He teleports everywhere because, in-character, he's a relatively affluent person and a few hundred gil is nothing to him. Â He's also not very altruistic, so he doesn't much care if a monster is terrorizing local farmers unless he happens to be there and they can happen to pay his fee. Use your teleportation strategy not as a blunt instrument, but as an instrument of character development. Â Using or not using teleportation IC-ly should be a function of your character. Â You don't have to fight the lore; use it as a tool for your own ends to give your character some life. |
RE: On the topic of "teleporting" in RP |
08-17-2015, 10:50 AM
When it comes to travel we usually treat teleporting as a instant travel but the cost is your exhausted for a good 30 mintues after you use it.
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RE: On the topic of "teleporting" in RP |
08-18-2015, 12:38 PM
Now to add to my previous post which didn't really give my OOC thoughts:
I'm not a fan of IC teleportation. Fortunately, FFXIV has a lot more restrictions to work with and make good use of than something like, say, GW2? It can be pretty easy to think up reasons for why your character might not use teleportation. Though it can still feel weird in certain scenes. I think in terms of speaking things like 'Dungeon escapes' and 'prison escapes' it can feel like a bit of a disappointment. All of the fun of those scenarios is watching how a character can get out of them. I agree that teleportation is a large part of the world that is very much canon, but I wonder how we can explore such scenarios without it? I wonder if for example, if there are limits with teleportation that would prevent one from teleporting during a combat? Does it work in stressful scenarios? What if your hands are bound--could you still teleport? Now with a wiki! Flickering Ember's wiki
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RE: On the topic of "teleporting" in RP |
08-18-2015, 12:57 PM
I tend to avoid using any kind of fast travel when RPing in MMOs. It makes the world feel so incredibly small. It takes a lot of the adventure away. How can someone be possibly approached by bandits in the woods if they're teleporting everywhere? I favor more mundane routes of travel: boats, airships, chocobos etc.
It's just my personal preference. After playing Everquest 2 for years and watching open world RP literally disappear thanks to convenience features like teleporting around the world in the blink of an eye (and private homes and guild halls but that's a different story), the whole teleportation thing left a sour taste in my mouth. |
RE: On the topic of "teleporting" in RP |
08-18-2015, 01:30 PM
Two of my three characters can and do use teleportation on their own but only one of them actually does it with any regularity. It's more of an option to use for me more than anything. More often than not travel RP can be too fun and interesting to pass up in my opinion.
Martiallais Heuloix - Duty. Honor. Faith. Armand Tremaux - Justice, like lightning. "We're all snowflakes in a great blizzard." - Virara 2017 |
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