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RP Class/Job


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RP Class/Job
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Rhiov
Rhio
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RE: RP Class/Job |
#16
04-04-2013, 06:52 PM
In terms of gameplay, Rhio's class isn't really modeled in the current game, simply because the two jobs that best fit her aren't currently in the game. Yoshida has said on multiple occasions that they will be, but they aren't there now. So she played variably in 1.0, generally with an eye toward debuffs, dodges, and heals over straight damage. She's fearsome in combat because she's very skilled and very well-trained, not because she possesses overwhelming force.

But in terms of Final Fantasy mythology, she's a Gambler. She enjoys eclectic weaponry, she prefers stunning and surprising ploys to more reliable methods, she disorients and confuses her opponent rather than engaging on fair terms. The Corsairs of FFXI, Setzer of FFVI, and the general sense of style and glitz informing the job all perfectly suit Rhio's personality. Not to mention that she's skilled in unarmed combat... and that means working with the Mirage in Ul'dah. Not a coincidence.

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faceman7381v
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RE: RP Class/Job |
#17
04-04-2013, 08:27 PM
No doubt here.  Konner is a samurai.  

I even have him wear the samurai bunny helmet and don't use shields in game as the gladiator class.

 I think it is really cool if people stay true to their ideas even if it might mean you aren't party invite friendly.

[Image: samurai-code1.jpg]
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Aysunv
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RE: RP Class/Job |
#18
04-04-2013, 09:06 PM
Well I guess I should stress that my IC stuff is generally separate from my OOC. I will wear good gear for playing the game, rather than staying in my RP stuff. I level stuff OOCly. There's nothing wrong with it.

A'eyshn Demiir
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Moltovev
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RE: RP Class/Job |
#19
04-05-2013, 12:13 AM
I've had a lot of concepts for Molt, actually. Mainly though, I was going to have him be an Assassin. Realizing that a scout class wasn't in the game at all, I settled for Pugilist, a class I was never familiar to RP with. After all, all my Moltoves in every game were a Thief/Assassin or a scout of some type.

So, I compromised a bit. Even well into 1.0 I had a hard time; it was either pretend he's a thief, be a lancer, or be some kind of healer. I allowed myself to take Molt and start small, and let him progress through what seemed to make sense. I ended up going Pug as a main, hidden class, with Lnc as a new adventuring class. His job (what he did all day) would be Alchemist, though and I gave him minor healing abilities (though magic is not a strong suite.

With hints of Thief class in the future, I speculated what I should do with Molt. Right on the spot I decided Molt was going to stay through the 5 years to grow and better himself in whatever he chooses. I somehow came to the conclusion that Molt would be a merchant and thief combo. I also decided that after 5 or so years (or the begining of ARR), I wanted Molt to start...developing again and find interest into his adventurer class, with merchantile on the side.
But I have yet to decide what Molt will ultimately be, specifically when it comes to Jobs. Will there be an Assassin class? Will it be a job of Thief, or will Ninja take that place? Or will I let him stay and be Thief/Merchant? I don't know enough about FFXI (which is what this game is SO.HEAVILY.BASED.ON. -.-; ) to know where Assassin's draw their power, but I thought it would be interesting if Assassins (or a class that I can make on my own) could draw from the void...or umbral magics to embrace skills like stealth and shadow abilities.

As it stands, though, Molt will be Thief/Merchant combo. Rather plain, but the two can come hand in hand. That and his skills in Alchemy help, too--  poison laden weapons or even possible 'bombs', ability to possibly talk his way out of trouble, pickpocketing, or when all else fails--poke things to death.


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Gospel Gestaltv
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RE: RP Class/Job |
#20
04-05-2013, 01:21 AM
(This post was last modified: 04-05-2013, 01:28 AM by Gospel Gestalt.)
I've always built Gospel in a way so that he would always greatly excel with magick in some form or another. He comes from a family that's always had extremely strong ties with the arcane and even rumored to have a Padjal in their bloodline at one point in time. Since birth, Gospel always had a strong affinity with black magick and arcanum and was heavily tutored by his father and numerous teachers in his early youth.

As he got older he learned about conjury, goldsmithing and alchemy from his mother along from other various teachers. This opened the door to clock/dollmaking to him and is pretty much what got Gospel hooked on the whole automaton thing, thus turning him into a puppetmaster of sorts. Eventually, his knowledge in puppetmastery would begin to slightly excel over his experience with arcanum.

As a side note with conjury; Gospel really only learned about the elemental and defensive aspects of it while forgoing many of the healing techniques. This was mostly done in order to further enhance his affinity with the elements. (Think of a whitemage stuck in a permanent cleric stance.)

As for weapons? Though, certainly not a master with the lance. Gospel is very deadly with a staff, knowing advanced parrying and fighting techniques in order to defend himself in case an enemy closes in on his position.


With the constant self-discipline and always being out in the field on his own while searching for the unknown. I'd like to say that my character has evolved into quite a frightening force to be reckoned with in terms of being a full on magick wielder. Or at least that's the vibe I've always been given from others from an OoC view.

So to go down the list of what he is from strongest to weakest.
Battle classes:
Thaumaturge/Blackmage, Puppetmaster, Arcanist/Summoner, Conjurer/Whitemage, Scholar.

DoH/L:
Alchemy, Goldsmithing, Botany, Mining.
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Varusv
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RE: RP Class/Job |
#21
04-05-2013, 01:57 AM
One day I will get my Gunblade wielding class.

One day, soon, Yoshi-P. OR THERE SHALL BLOOD!
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Myllorv
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RE: RP Class/Job |
#22
04-05-2013, 02:01 AM
(This post was last modified: 04-05-2013, 02:12 AM by Myllor.)
Myllor was initially raised as a swordsman intending to go down a path somewhere between that of a Knight, and that of a Samurai. Initially he was trained in the sword only, and taught the bow and spear as part of a balanced repertoire. This leads me to believe he was more of a Samurai, as he did not wear heavy armor, or a shield, and was to be trained in the bow.

His training stopped when he was 10, and he lost his father stereotypically, and he traveled, honing his skills with the blade. Samurai at this point.

Later in his travels, after completing what he set out to do, he learned some 'old-school' conjury. It was more focused on controlling the elements, and a minor bit of healing. There was no mention of the 'elementals' because he was not in the Black Shroud. So Samurai/Conjurer at this point. Red Mage if he had combined the skills, but he never did in combat.

Next he entered Ul'dah, and there he picked up a shield and started wearing heavy armor to protect his comrades. He is more of a Knight at this point, leaning Paladin.

After he learns of white magic, he is a full-fledged Paladin. He spends a lot of time in Coerthas, however, and having a base amount of training involving lances/spears/javelins, he does a bit of studying with the Dragoons and the Lancers in Gridania. I have used his ability to navigate a mountain, and nimbly ascend said terrain in my rps before, so while I wouldn't call him a Dragoon, he has learned some of their arts, and could potentially be formidable with a lance/spear. Now a Paladin.

After the time-skip, he hangs up his shield, and wears less armor, preferring to hide what he has under a cloak. He has also switched back to his traditional greatsword/longsword, (Maybe Katana, but none that he has yet) and has stopped using white magic as well, so he's fallen back into Samurai, with influence from Dragoon.

Oh, and he's done work with Naldiq & Vymelli's all his years in Eorzea, so he's a top-notch smith of both armor, weapons, and ship-building. He's an avid miner for Amajina and Sons, and as a result of both, he developed a passion for masonry, building houses of stone. Out of this, evolved a necessity of woodworking, and he's taken up carving in his spare time. Of which there is little. Also he plants and picks flowers. Sometimes. Also also, he learned how to cook, but he's no wizard in the kitchen. heheheh

TLDR: In order of effectiveness:

DoL: Miner, Botanist
DoH: Armorer, Blacksmith, Carpenter, Culinarian
DoM: White Mage/Conjurer (Mostly healing, but he uses Wind, Lightning, and Fire Magic, ala original Conjurer concept. He is not a black mage.)
DoW: Samurai, Paladin, Dragoon

*Phew*
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Deirdrev
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RE: RP Class/Job |
#23
04-05-2013, 02:15 AM
I wish you guys legit put this much effort in to your wikis.

And I have no energy at all to write up anything fancy. No... energy... at all...
ARC/BRD, LNC/DRG, THF and that's pretty much the basics...

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Rhiov
Rhio
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RE: RP Class/Job |
#24
04-05-2013, 06:42 PM
(04-05-2013, 02:15 AM)Deirdre Wrote: I wish you guys legit put this much effort in to your wikis.

Hey, I legit put tons of effort into my wiki. Which reminds me, I need to finish doing another pass.

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Valanv
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RE: RP Class/Job |
#25
04-07-2013, 05:51 PM
I will be concise because i want to leave the best for the wiki Cool

Sarah have a hybrid pugilist/gunner fight style.
In her childhood she could use no weapont due her origins. therefore in order to live and survive she learn by herself how fight with her bare hands plus some trick to get an easier win.

After experienced the Echo in LL story arc she was attracted by the power of gunsso she costantly tried to integrate these weapons with her hand-to-hand way to fight

faliure is always an option
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TheLastCandlev
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RE: RP Class/Job |
#26
04-08-2013, 04:48 AM
(This post was last modified: 04-08-2013, 04:50 AM by TheLastCandle.)
For Teveriel, I'd have to say Sage, similar to Tellah from FFIV. Red Mage doesn't fit quite as well because of that class's weapon proficiency. Due in no small part to physical limitations, Teveriel is a magic-user through and through, starting out as a Conjurer/White Mage and gradually embracing Thaumaturgy and the study of the primals leading up to ARR.

So.. Sage with a dash of Summoner?
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Lrenv
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RE: RP Class/Job |
#27
04-20-2013, 11:37 AM
This is gonna be short and sweet. Lren will almost always been seen as a Lancer or Dragoon, with the start of ARR being when he takes up arms again. Still thinking about what other things he may just dip his feet into, just to have a base knowledge of a certain job.
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Arlonv
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RE: RP Class/Job |
#28
04-20-2013, 01:19 PM
(This post was last modified: 04-20-2013, 01:19 PM by Arlon.)
Uruvion as a Geomancer fit's pretty well, though it's not in the game(yet). He is always fearful of being unarmed and his philosophy is that an unarmed swordsman is a useless one. Archers, he feels, are most vulnerable and very shaky in his opinion. Their bowstrings can be cut, their arrows lost, stolen, or broken or the limbs of their bows shattered. Without that, in his eyes, they are useless on the battlefield. He finds puglists(or anyone who doesn't rely on a weapon for power) to be his strongest allies.

"With the environment as my weapon, I am never unarmed" 

I'm making him a white mage for the time being.

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Rhynkav
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RE: RP Class/Job |
#29
05-15-2013, 02:10 PM
I think Bard is a nice class for Rhynka, Razamir wants to level it too. Rhynka enjoys singing and playing a wide variety of instruments, her favorite being the sitar. A street performing duo sounds both natural and fun for them to do. Using a bow I think is a nice touch for Rhynka, being a wilder Miqo'te she's most likely a hunter, like a lioness of the savanah. This could also make her more brutal during confrontation, so I'm trying to think of a melee class to level that would suit her, I'm leaning toward hand-to-hand.

If they ever came out with Dancer and/or Thief in a future expansion, I'd have to jump on that with Rhynka first thing after installing! Hopefully it would be a fun one to play, because leveling a class/job isn't about IC or OoC so much as it is me enjoying the class I'm playing. That's my own opinion, some I know like to level everything, or only like one class. Play your way, I say!
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Ronberkuv
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RE: RP Class/Job |
#30
05-16-2013, 03:52 AM
I tend to try and stick as much as possible to the ingame classes/jobs.

Ronberku had quite a few changes between blacksmith and gladiator over his growing years.

He started as a blacksmith at a young age due to his parents running a smith. Before joining a squad and changing to learning the ways of the sword(gladiator). Only to end up taking both blacksmithing and gladiator. Although he tends to prefer using only a sword and no shield. He will still use a shield if he needs to prepare going into a battle. So I guess he leans more towards a fencer.

That said, if ninja ever is implemented. I'll be sure to find some way or excuse to make him learn it. But blacksmithing is something that is set in stone for him and will always be there.

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