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Healing


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Healing
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SicketySixv
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RE: Healing |
#61
10-09-2015, 06:18 PM
(10-09-2015, 06:14 PM)Aris Wrote: As someone who is looking to RP as a healer, I should generally ask them OOC what they want the outcome to be then? Smile

That would probably be bestThumbsup
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RE: Healing |
#62
10-09-2015, 06:40 PM
(10-09-2015, 06:18 PM)SicketySix Wrote:
(10-09-2015, 06:14 PM)Aris Wrote: As someone who is looking to RP as a healer, I should generally ask them OOC what they want the outcome to be then? Smile

That would probably be bestThumbsup

Thank you, sorry for silly question Blush
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RE: Healing |
#63
10-09-2015, 06:43 PM
As someone who RPs a healer, I first ask what they want the end result to be. I also take into account two things: How recent the wound is, and how severe it is.

In my opinion, if a healer can get at a wound almost immediately, then they can repair most of the damage quickly as long as it's not too severe. Hence the idea, for example, of how the heck a tank in a dungeon isn't falling over dead by the end. The more time you wait to heal the wound, the harder it will be for a full recovery.

However, healers are not miracle workers. If, for example, someone suffers a grave injury, a healer might only be able to stabilize the man's condition, perhaps get them back on their feet. Think Raise for this, which applies a debuff on the target. You just took a very nasty hit, we couldn't fix everything, but you'll live.

As severity and time since the injury occurred increase, the ability to heal decreases. I've RPed someone finding my healer much to late for her to do anything magically, at which point she just starts sewing them up physically and helping them with the pain..



On this note is also the subject of scars. Every player is different, and I ultimately allow others to decide whether or not something scars, but once again, the older the wound and the more severe the injury, the more likely I think something would scar.
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RE: Healing |
#64
10-09-2015, 06:59 PM
(10-09-2015, 06:43 PM)Zetchryn Wrote: On this note is also the subject of scars. Every player is different, and I ultimately allow others to decide whether or not something scars, but once again, the older the wound and the more severe the injury, the more likely I think something would scar.

This might be slightly off-topic, but I've been thinking about the issue of scars. My character has almost none, in spite of the fact that she's lived an intermittently dangerous life since reaching adulthood. I like the idea of healing magic as an aid to physical healing, but not as a perfect quick fix. As such, you'd expect someone who has been wounded to have scars, even if they were tended to by a healer. But I was wondering if a healer might be able to work on her own injuries over time, applying healing spells not merely at the beginning, but throughout her whole recovery process, so as to minimize or eliminate scarring. Plausible?

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RE: Healing |
#65
10-09-2015, 07:04 PM
(10-09-2015, 06:59 PM)Solenne Wrote:
(10-09-2015, 06:43 PM)Zetchryn Wrote: On this note is also the subject of scars. Every player is different, and I ultimately allow others to decide whether or not something scars, but once again, the older the wound and the more severe the injury, the more likely I think something would scar.

This might be slightly off-topic, but I've been thinking about the issue of scars. My character has almost none, in spite of the fact that she's lived an intermittently dangerous life since reaching adulthood. I like the idea of healing magic as an aid to physical healing, but not as a perfect quick fix. As such, you'd expect someone who has been wounded to have scars, even if they were tended to by a healer. But I was wondering if a healer might be able to work on her own injuries over time, applying healing spells not merely at the beginning, but throughout her whole recovery process, so as to minimize or eliminate scarring. Plausible?

Absolutely. We can't define if healing is accelerated regenerative processes or simply rebuilding flesh as if it was never wounded. It's literally magic.

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RE: Healing |
#66
10-09-2015, 10:41 PM
I've read on two players' wikis now that my character has scarred them at times I hadn't really considered it, so I think that'll generally be best left to the players of the characters being healed, rather than the healers!

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RE: Healing |
#67
10-09-2015, 10:51 PM
(10-09-2015, 06:43 PM)Zetchryn Wrote: As someone who RPs a healer, I first ask what they want the end result to be. I also take into account two things: How recent the wound is, and how severe it is.

In my opinion, if a healer can get at a wound almost immediately, then they can repair most of the damage quickly as long as it's not too severe. Hence the idea, for example, of how the heck a tank in a dungeon isn't falling over dead by the end. The more time you wait to heal the wound, the harder it will be for a full recovery.

However, healers are not miracle workers. If, for example, someone suffers a grave injury, a healer might only be able to stabilize the man's condition, perhaps get them back on their feet. Think Raise for this, which applies a debuff on the target. You just took a very nasty hit, we couldn't fix everything, but you'll live.

As severity and time since the injury occurred increase, the ability to heal decreases. I've RPed someone finding my healer much to late for her to do anything magically, at which point she just starts sewing them up physically and helping them with the pain..



On this note is also the subject of scars. Every player is different, and I ultimately allow others to decide whether or not something scars, but once again, the older the wound and the more severe the injury, the more likely I think something would scar.

I'm curious as to why you think healers aren't miracle workers?  They can raise people from the edge of death (people who have all the appearance of being dead) back to life, among other amazing things.

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RE: Healing |
#68
10-09-2015, 11:20 PM
(10-09-2015, 10:51 PM)LiadansWhisper Wrote:
(10-09-2015, 06:43 PM)Zetchryn Wrote: As someone who RPs a healer, I first ask what they want the end result to be. I also take into account two things: How recent the wound is, and how severe it is.

In my opinion, if a healer can get at a wound almost immediately, then they can repair most of the damage quickly as long as it's not too severe. Hence the idea, for example, of how the heck a tank in a dungeon isn't falling over dead by the end. The more time you wait to heal the wound, the harder it will be for a full recovery.

However, healers are not miracle workers. If, for example, someone suffers a grave injury, a healer might only be able to stabilize the man's condition, perhaps get them back on their feet. Think Raise for this, which applies a debuff on the target. You just took a very nasty hit, we couldn't fix everything, but you'll live.

As severity and time since the injury occurred increase, the ability to heal decreases. I've RPed someone finding my healer much to late for her to do anything magically, at which point she just starts sewing them up physically and helping them with the pain..



On this note is also the subject of scars. Every player is different, and I ultimately allow others to decide whether or not something scars, but once again, the older the wound and the more severe the injury, the more likely I think something would scar.

I'm curious as to why you think healers aren't miracle workers?  They can raise people from the edge of death (people who have all the appearance of being dead) back to life, among other amazing things.
My reasoning for healers not being miracle workers would be the mourning people right outside the Stillglade Fane..

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LiadansWhisperv
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RE: Healing |
#69
10-09-2015, 11:27 PM
(10-09-2015, 11:20 PM)Aysun Wrote: My reasoning for healers not being miracle workers would be the mourning people right outside the Stillglade Fane..

All that means is that they chose not to heal whoever died.  "The Will of the Forest" is bandied about a lot, but the truth is, the only limits to a conjurer's ability to heal someone are their own skill and the strength of the ambient aether.  The Elementals aren't preventing you from doing it, and I wouldn't put it past certain self-centered Hearers (who, remember, have absolutely no innate reason we are aware of to be good-of-heart) to simply say the Elementals don't want someone to be healed when the Elementals don't actually care.  The Elementals are unlikely to know, since as far as we know, they don't understand mortal speech.

Are there limits on what healers do?  Sure.  That doesn't mean they aren't miracle workers, though, for all intents and purposes.

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Until I die I'll sing these songs
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Where the weak are finally strong
Where the righteous right the wrongs
Still looking for a home
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RE: Healing |
#70
10-09-2015, 11:40 PM
(This post was last modified: 10-10-2015, 12:20 AM by Aysun.)
(10-09-2015, 11:27 PM)LiadansWhisper Wrote:
(10-09-2015, 11:20 PM)Aysun Wrote: My reasoning for healers not being miracle workers would be the mourning people right outside the Stillglade Fane..

All that means is that they chose not to heal whoever died.  "The Will of the Forest" is bandied about a lot, but the truth is, the only limits to a conjurer's ability to heal someone are their own skill and the strength of the ambient aether.  The Elementals aren't preventing you from doing it, and I wouldn't put it past certain self-centered Hearers (who, remember, have absolutely no innate reason we are aware of to be good-of-heart) to simply say the Elementals don't want someone to be healed when the Elementals don't actually care.  The Elementals are unlikely to know, since as far as we know, they don't understand mortal speech.

Are there limits on what healers do?  Sure.  That doesn't mean they aren't miracle workers, though, for all intents and purposes.
If we really want to get into semantics we could also talk about what is considered a miracle in a world of magic. :O

For the record, I mean this seriously! I wonder what Eorzeans would consider a miracle if powerful healing magic was easy/common/etc.

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RE: Healing |
#71
10-10-2015, 12:37 PM
All I meant by the term 'they're not miracle workers' is the fact that healers have a limit to their powers. I cannot take a severed arm and reattach it to you. I cannot LITERALLY bring you back from the dead. And if you're taking sustained fire, eventually my powers will fail and you will die.



Magic is miraculous, yes, but it is not endless. To go to truly devastating levels of "I can heal anything I want to" requires White Mage, which is a whole different can of worms.
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RE: Healing |
#72
10-13-2015, 11:57 AM
Personally, I treat healing/being healed as a time-consuming and difficult process. For example, I play my main character, K'heyo, as a healer who draws his restorative powers from a close bond with the Elementals. Whenever K'heyo heals someone, he must not only recite chants (beseeching the Elementals' help), but the exertion on his body is pretty great. Depending on the severity of the wounds he's healing, it's likely that he'll pass out/fall asleep for a long time after finishing the healing. Even then, the person who was healed would still likely feel a bit sore for some time after.

When it comes to being the one who's healed... well, I guess that really depends on how the 'healer' wants to play it out. If they have some sort of special character trait (like K'heyo), then it's really up to them, I feel. If not, I'll likely have my character make a gradual recovery just to make it feel more "realistic." If the wound is big enough, sure there'll be a scar or two left behind!

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RE: Healing |
#73
10-13-2015, 04:51 PM
Different reactions to different events.

Light-hearted I'll pop back up, might be dazed if it's a big hit or rule of funny.

THE MOST SERIOUS OF RPs - Scarring if it makes sense, accelerated assisted mending, etc.

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RE: Healing |
#74
10-14-2015, 12:18 AM
After playing healers in several games, I take into account several things.  Firstly, any serious injury is not going to be healed immediately without some repercussion to either the healer or the patient.  It can vary from exhaustion on the part of the healer, which for large amounts of injuries can quickly incapacitate an unwary healer,  to ravenous appetite and taking things easy for the patient.  
 I also take into account the scene and the person being healed's roleplay.  After all, a debilitating injury that is part of a storyline and needs a certain cure should not be healed with a regular application of magic, where as a wound just got for the sake of flavour can be healed quickly and with a little more effort, not leave a scar.

It comes down to communication between the person being healed and the healer.  Most healers I know are very careful to give the patient exactly what they want.. most of the time.

I have only ever put someone in a medically induced  coma once however, as that is taking their character out of play and no fun, but that was cleared with the PoPatient first.
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RE: Healing |
#75
10-14-2015, 12:54 AM
(10-14-2015, 12:18 AM)Illae Wrote: After playing healers in several games, I take into account several things.  Firstly, any serious injury is not going to be healed immediately without some repercussion to either the healer or the patient.  It can vary from exhaustion on the part of the healer, which for large amounts of injuries can quickly incapacitate an unwary healer,  to ravenous appetite and taking things easy for the patient.

I can understand exhaustion from the sheer effort of concentration required to repeatedly channel the various schools of magic in the case of healing a large group, and I can understand simple exhaustion not unlike that of a triage surgeon who is quickly patching people up and moving along.  But I'm not entirely sure how this could incapacitate a healer "quickly," unless they were doing something very, very wrong.

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Until I die I'll sing these songs
On the shores of Babylon
Still looking for a home
In a world where I belong

Where the weak are finally strong
Where the righteous right the wrongs
Still looking for a home
In a world where I belong


-- Switchfoot "Where I Belong"
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