(09-24-2015, 05:55 PM)Blue Wrote: Right, and we have seen that in how they designed wedding bangles. SE allowed us to trade bangles with the idea that a player could buy a bangle and use it to surprise and propose the partner, and nothing more. And what came from that? People sell bangles, because the trading mechanic allows it. It's basically legal RMTing, as well as the rare dyes.
SE designed both housing and those items with innocent expectations, but it didn't go as they expected. And the fault again is that demand is higher than the offer, because housing servers are nowhere enough to meet the demand, and thus people take advantage of it by making others pay.
It may take some effort to find the will to relinquish a house for free, or the will to not own more than one plot on your account, but it can be done. I for one, not only don't sell my plot, bangles, dyes, nor own more than one house on my account. I even flat out boicot personal housing by sticking just to our FC house (FC houses are much better anyway, with the rooms they are much bigger than any personal house will ever be, especially if you take the effort to grind alts to make them build more rooms in it!). All it takes is a bit of good heart.
I completely agree that it doesn't take much effort to play fair, and I share your wish that less people would be dirtbags about it. I'm just saying, if SE truly believed their players wouldn't take advantage of every loophole they could find, that's frankly astonishing.Â
When the creator of Ultima Online visited his own creation to meet with his game's players, the first thing they tried to do was kill the shit out of him, just to see if they could. There's a precedent for MMO players being impossibly evil, and there has been for years.