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Mounts in XIV? Yes? No?


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Mounts in XIV? Yes? No?
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Renaisev
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Re: Mounts in XIV? Yes? No? |
#16
07-03-2010, 03:03 AM
Brin Ahlrine Wrote:I concur with Avina. However, to add on, I'd also like to say that I'd love to see evil wild chocobos in game that would serve as a different sort of mob to fight. Or, perhaps you have to fight a chocobo to tame it. Also, I'd love to see more than the generic yellow, blue, green, etc. Give me the option to throw in highlights in the feathers, battle scars, and unique saddles.

Customisable chocobo armour would be cool Big Grin

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Re: Mounts in XIV? Yes? No? |
#17
07-03-2010, 03:21 AM
Mmm Customizable Chocobos would be really awesome. As long as they don't have mounts like FFXI before Choco Breeding came out, I don't care what they give us ("Here you can rent one, and if your in the middle of no where TOO BAD! Have fun runnin.")

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Re: Mounts in XIV? Yes? No? |
#18
07-08-2010, 07:42 PM
I would rather the system FFXI had with chocobos that were on a duration. Mounts tend to just simplify the world and that's something FFXI had going for it over WoW. I can remember a few things of WoW where I was like "Whoa look at that" Or "That's pretty cool!"...but in FFXI I was jawdropped zoning into Xarcabard for the first time and wandering around in the desolate snow. Or finding strange caves in Altepa I would have not even noticed wizzing by on a mount. Mounts at max level? Maybe, after people have explored, but then with each expansion afterwards it would make mounts ruin much of the exploration.

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Re: Mounts in XIV? Yes? No? |
#19
07-09-2010, 12:00 AM
I'm pro-mounts. I don't really think they shrank the world; if anything FFXI's got tediously large after the hundredth time you had to go through the Meriphataud Mountains. I would rather have the choice to explore rather than be forced to explore. I think giving people the option is the best rout. In WoW I loved exploring and finding new corners and places that were like, WOW. But I know not all people do.

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Re: Mounts in XIV? Yes? No? |
#20
07-09-2010, 12:39 AM
I liked the Chocobo's of FFXI because it was your choice or not to dismount and be left to hoof it in the middle of like Eastern Altepa or jungle I cant remember the name of by the Ifrit Volcano. But sometimes you chose to dismount just to get a look at something that perked your eye.

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Re: Mounts in XIV? Yes? No? |
#21
07-09-2010, 01:29 AM
I'd like to see you be able to have a Chocobo of your own and let us breed them..because OBVIOUSLY Siben needs a blue Chocobo.

...or a purple one....

hmmmmm

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Re: Mounts in XIV? Yes? No? |
#22
07-09-2010, 01:31 AM
Yeah but I don't want to be penalized for wanting to explore. Losing my mount because I want to look at something is a penalty.

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Re: Mounts in XIV? Yes? No? |
#23
07-09-2010, 05:15 AM
then hit the bricks the ol' fashioned way ;P

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Re: Mounts in XIV? Yes? No? |
#24
07-09-2010, 03:35 PM
DAISHI Wrote:Yeah but I don't want to be penalized for wanting to explore. Losing my mount because I want to look at something is a penalty.

In what context? 9 times out of 10 it will create even more chance for exploraition. Using Altepa again, I remember going to the northern most part once for a quest, finding some cool ruins to explore then while hiking back to the zone boarder I found that cactuar for the very first time, a few other caves and ruins off to the fringe of the zone border. Given a mount early, or midway through the leveling that you can summon at any time results in 90% of people just running down the beaten path that connects point A to point B the fastest without taking time to look around and explore. With the introduction of crystal teleporting it will be easier as well. Go out and explore, lose your chocobo, hoof it around to the crystal and teleport back to the town to snag another mount if you want. Having your own personal mount would be a good idea, but calling upon it at anytime...nah, put some limits to it.

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Re: Mounts in XIV? Yes? No? |
#25
07-09-2010, 03:58 PM
That's the thing, I don't want to have to hoof it back. I don't have the time to waste running that long... that's half the reason I shut down FFXI in the first place, it takes way too long. I want to play this game, RP, get around at a decent clip and not have to burn so much time just getting around. The walk back through Yhoator Jungle, for instance, can take forever.

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Re: Mounts in XIV? Yes? No? |
#26
07-09-2010, 05:27 PM
I agree that having a mount makes a lot of people skip the exploration, but personally, I enjoy riding around, exploring on my mount, or getting off and running sometimes... Maybe even walking when I feel like it.
I'd love to see mounts in the game, but mainly because the idea of breeding your own Chocobo is amazing.

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Re: Mounts in XIV? Yes? No? |
#27
07-09-2010, 06:35 PM
Chocobos! Awww yeah! Can you imagine getting a baby chocobo to raise it? W00t. Cute ... and when it's big enough, you eat him because there is an economical crisis in Eorzea and you've got no Gil to buy food for your children.

I wonder how mounting a cactuar would actually feel like ... *ponder* THOUSAND NEEDLES!

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Re: Mounts in XIV? Yes? No? |
#28
07-09-2010, 06:43 PM
I can haz Tonberry-Mount plox?
... No? D'awww...

Hey, stop looking at me like that.

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Re: Mounts in XIV? Yes? No? |
#29
07-09-2010, 08:37 PM
DAISHI Wrote:That's the thing, I don't want to have to hoof it back. I don't have the time to waste running that long... that's half the reason I shut down FFXI in the first place, it takes way too long. I want to play this game, RP, get around at a decent clip and not have to burn so much time just getting around. The walk back through Yhoator Jungle, for instance, can take forever.

At level 75 I honestly never had an issue getting to anywhere in the world at a reasonable pace. What took the most time in FFXI was the damn waiting. Waiting for people to get ready, actually gather up, not get lost or afk at random times and pull their shit together lol. I only ever went to Yhoator to camp Sozu.....curse that tonberry! Frustrated Frustrated

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