
(12-15-2016, 03:08 PM)Seriphyn Wrote: I see this happen all the time in RP. Some Highlander dude who apparently is a hardened soldier stands in that crossed arm /cpose chuckling mildly with a shake of his head as some tavern antics takes place in front of him, far too mature and whatnot, so plagued by the woes of war to let his hair down. Absolutely not. I've engaged professionally with USAF Pararescue Jumpers as a chaplain assistant, and those folks are absolute party animals despite being trained killers and lifesavers (who aren't always successful in the latter). They are the coolest people you will ever meet. Now, that's not to say privately these people might suffer from issues coming from the job, but as far as outward demeanour, you wouldn't tell.
Some player-characters' also have some seriously laughable dialogue. My first thought is "M8 NOBODY TALKS LIKE THAT IN REAL LIFE". Yes, it's a fantasy world, but the level of theatricality in their dialogue instantly signals to me that this is not a dynamic character. They are more interested in presenting a certain stage act than actually responding or behaving like an actual person of the world.
In the sense of character building, I wanted to add to this, to help give you (Kattoki and anyone else struggling with deteriorating characters) options to think about.
For the former, when I'm putting in the history and personality of my characters, I like to think about how people in real life cope with the day to day. People have a tendency to have a push and pull. In terms of a soldier, you might look at it thus:
Pull: stress of fighting, being in danger, rigid military background
Push(back): need for stress relief, to let loose, unburden self of tense buildup.
In order to balance what the character does with how he is, pull from history (culture, socialization, society). The real life modern western push involves release in the form of living large, partying, socialization, and sometimes family life. However, you can also extrapolate from the different Eorzean cultures: a far Eastern soldier could use ancient Chinese concepts and philosophies, and engage in, say, tea ceremony, philosophy, meditation, forms, and occasional group celebration with friends & family where stricter social mores are relaxed.
For my character Tani, I utilized people I knew irl (a comptroller & head of finance, and a friend who is an adorably dorky math geek) to form (some of my) research in dealing with her profession as a bookeeper to help inform the push and pull.
Pull: lots of time spent indoors, deadline stress, familial obligation, fear of rejection due to work related causes.
Push(back): gregarious and aggressively social in off time, absolutely no familiarity with coworkers, promiscuous, dedicated to not taking social interactions seriously.
It's not necessary to fill out EVERY SINGLE GOD DAMN SPECK of your character's personality. I have, however, found it helpful to give myself lodestones that I can fill out later with rp. Tani's profession and most of her pulls are based off of events that happened in her life mostly pre-rp. Her pushes are how she reacts to that, how she balances it and copes with her drives, goals, and the things that shaped who she is. They do not form all of who she is, but they do represent most of what is obvious in how I present her character.
For the latter:
Honest to god sometimes I dialogue-check myself by speaking it out loud. I then alter patterns based on how much I just made myself cringe.