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Character Combat Styles


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Character Combat Styles
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Sigyn Shieldbreakerv
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Character Combat Styles |
#1
09-22-2013, 06:45 PM
(This post was last modified: 09-22-2013, 09:02 PM by Sigyn Shieldbreaker.)
So, I'm pleased to find that there are many more people who enjoy RP combat than I originally thought. I'm also pleased to find so many people have varying approaches to weapons and classes with their characters. I realize that this might give some people some brain food- fleshing out how and why your character might take to weapons and combat.

So here is yet another little skeleton for those of you who have combat-oriented characters (even if you don't actually participate in 'dueling' other people.) These are not intended, and should not be used, for meta-gaming purposes.

NOTE: I implore you to refrain from debating whether or not RP combat is viable. I know many people dislike it and I'm not asking you to do it at all, but it's one of those topics in RP that, if discussed, can get really offensive really quickly to the point of views of others.

Character:
Primary Weapon(s):
Class-equivalent:
Style:
Offense/Defense/Versatile:
Strengths:
Weaknesses:
Summary:
Extra:

---

Character: Siobhain Surtsthalwyn
Primary Weapon(s): One-handed sword + Shield
Class-equivalent: Paladin/Gladiator
Style: Hoplomachus-esque (sword + shield + greave - spear)
Offense/Defense/Versatile: Primarily Defensive
Strengths: Stamina, Strength
Weaknesses: Agility, Range

Summary: Siobhain spent some years learning the sword and shield from a Sultansworn and still, these are her primary choice of weapons. Though proficiently ambidextrous in terms of switching sword and shield arms, she tends to take the blade in her right hand to face combatants she perceives will spend more time attacking her. Her style varies depending on whom she is facing and is easily broken into two forms.

Defensive- Her most comfortable style involves wielding her gladius in her right hand and her shield on her left. Facing her opponent with her left side, arm bent and shield in front, she lowers herself into a semi-crouched stance. Her right leg, farthest from her opponent, bears more of her weight, slightly bent at the knee, allowing her to keep her fore-foot light to avoid being unbalanced by leg-sweeps. This stance lessens her range with the sword, leaving her to strike only if her opponent moves in close, usually aiming for the chest, arm-pit, femoral artery, or even the collar bone. The crouched posture aides in lowering her center of gravity closer to the ground, increasing the difficulty of forcibly pushing her backwards or to either side. This lowered stance also allows her to quickly adjust her shield's position to guard her face, chest, or upper legs as needed; though using her left hand to wield the shield lessens the power of her shield strikes.

*Used most often against Pugilists, Swordsmen, and Marauders.

Offensive- Her offensive style is somewhat less comfortable and requires substantially more energy. Though her body still faces her opponent with her left side initially, that is where many of the resemblances to her defensive style end. Wielding her sword in the left hand and her shield in the right, Siobain bends her legs only slightly, keeping more weight on her front, left foot rather than her hind foot, in order to give more range to her sword attacks. Though the gladius is crafted, predominantly, for thrusts, she tends to open with arcing swings, employing far more footwork to push her close to a defensive opponent before dissolving into parries with the blade or oval guard of the sword. Her shield is used much more like a weapon itself, used to swipe away a blade and strike at the hip joints, knees, shoulders, or throats of her opponents, depending on their size. While she lacks some strength and dexterity with her blade in the left hand, her attacks with the shield are powered with the concussive force of her dominant arm.

 Her entire right side will often swing forward as she pivots on her left foot, bringing the shield into weapons or faces without prejudice. This style also allows her to lob her dome-shaped buckler at her enemy with impressive accuracy; a tactic often employed as a distraction in order to close the distance. If ever her shield is lost, Siobhain will take her sword in her right hand and proceed with her attacks, using her free hand to grasp at weapons or limbs as needed in order to drive the weapon home. This style is difficult, urging her to end a fight as quickly as possible, and often ends with her absorbing wounds to the body as sacrifice in order to close the distance between herself and another. All attacks in this style are aimed to be lethal or crippling as she does not have the ability to continue closing distances for long periods of time.

*Used often against Lancers, Archers, and sometimes Marauders.


Extra: Much of Siobhain's fighting tactics are inspired by a blend of Gladiator and Viking sword + shield techniques. Due to her height and the fact that she is female (putting her center of gravity a bit lower than Roegadyn males), crouching serves to aide her ability to maintain her balance. Over all, I realized that her fighting is somewhat reminiscent of Sophitia's from Soul Calibur, with less kicking and jumping-- in fact the characters are rather similar as well. This wasn't intentional as I've spent very little time playing Soul Calibur and honestly... Talim or Kilik all the way.

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RE: Character Combat Styles |
#2
09-22-2013, 08:46 PM
(This post was last modified: 09-22-2013, 08:48 PM by LandStander.)
Character: Dennthota Ahtahrmwyn
Primary Weapon(s): Her body
Class-equivalent: Pugilist
Style: Keysi Fighting Method
Offense/Defense/Versatile: Offense
Strengths: Endurance, Strength
Weaknesses: Willpower, Agility
Summary: Despite being able to pick up any weapon and have a moderate skill in using it (besides the spear), she prefers to use her fist. She comes from a family line of sellswords and was trained in the art of combat since she was a small child. 

Being large, even in Roegadyn standard, she tries her best to close into her attacker and take them out in as few hits as possible, usually putting too much weight behind her blows, she is easily knocked off balance. She has a preference for grappling as this gives her the opportunity to really utilize her strength and overpower her enemy. Once she gets in close she likes head butting and attacking with hard bony joints. Not too many kicks are seen from her, but she will use her knees if her arms are too busy. 

Not afraid to take a hit, she sometimes will hunch over, creating a shield over some of her torso and face, with her forearms, and charge right at an enemy in a B-line. She is also not above fighting dirty and will not hesitate using anything around her to give her the upper edge. 

Extra: When seeing her fight its hard to tell that she has any training above a wild street thug. She once had a more graceful and refined style a few years ago, but tossed it to the wind for something more chaotic and forceful. A fighting style that fit her new personality a bit better. 

"So sharp end faces the enemy. Okay, got it."
- Domino Quixote
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Sigyn Shieldbreakerv
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RE: Character Combat Styles |
#3
09-22-2013, 08:56 PM
(09-22-2013, 08:46 PM)LandStander Wrote: Character: Dennthota Ahtahrmwyn
Primary Weapon(s): Her body
Class-equivalent: Pugilist
Style: Keysi Fighting Method
Offense/Defense/Versatile: Offense
Strengths: Endurance, Strength
Weaknesses: Willpower, Agility
Summary: Despite being able to pick up any weapon and have a moderate skill in using it (besides the spear), she prefers to use her fist. She comes from a family line of sellswords and was trained in the art of combat since she was a small child. 

Being large, even in Roegadyn standard, she tries her best to close into her attacker and take them out in as few hits as possible, usually putting too much weight behind her blows, she is easily knocked off balance. She has a preference for grappling as this gives her the opportunity to really utilize her strength and overpower her enemy. Once she gets in close she likes head butting and attacking with hard bony joints. Not too many kicks are seen from her, but she will use her knees if her arms are too busy. 

Not afraid to take a hit, she sometimes will hunch over, creating a shield over some of her torso and face, with her forearms, and charge right at an enemy in a B-line. She is also not above fighting dirty and will not hesitate using anything around her to give her the upper edge. 

Extra: When seeing her fight its hard to tell that she has any training above a wild street thug. She once had a more graceful and refined style a few years ago, but tossed it to the wind for something more chaotic and forceful. A fighting style that fit her new personality a bit better. 
 Love it, love it, love it. First purely fisticuffs Roe I've seen thus far.

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RE: Character Combat Styles |
#4
09-22-2013, 09:21 PM
Character: Naih'ir Molkov
Primary Weapon(s): Tome, Own body.
Class-equivalent: Arcanist (Icly a Blue Mage)
Style: Learns from his travels and his past of keeper of beasts and animals for his clan.
Offense/Defense/Versatile: Versatile fighting ability
Strengths: A wide range of somewhat unconventional spells to inflict status on peoples. A quick thinker
Weaknesses: Dexterity, s mostly a pacifist.
Summary: Despite the mans large size and athletic body, Naih'ir is a learned person who relates more to the creatures of the wild than a bow in hand. However all talents he has learned have been for the prevention of violence against him or himself. Such as the ability to slow, silence or weaken an opponent temporarily rather than causing direct damage. 

Naih'ir see's violence as a meaningless way to deal with ones issues.

Extra: Naih'ir has only fought once, OOCLY I use the mechanics and list of spells from FFXI as a base for his abilities, and not all of the abilities are available to him (think 10 spells at most)

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Sigyn Shieldbreakerv
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RE: Character Combat Styles |
#5
09-22-2013, 09:24 PM
(09-22-2013, 09:21 PM)michikyou Wrote: Character: Naih'ir Molkov
Primary Weapon(s): Tome, Own body.
Class-equivalent: Arcanist (Icly a Blue Mage)
Style: Learns from his travels and his past of keeper of beasts and animals for his clan.
Offense/Defense/Versatile: Versatile fighting ability
Strengths: A wide range of somewhat unconventional spells to inflict status on peoples. A quick thinker
Weaknesses: Dexterity, s mostly a pacifist.
Summary: Despite the mans large size and athletic body, Naih'ir is a learned person who relates more to the creatures of the wild than a bow in hand. However all talents he has learned have been for the prevention of violence against him or himself. Such as the ability to slow, silence or weaken an opponent temporarily rather than causing direct damage. 

Naih'ir see's violence as a meaningless way to deal with ones issues.

Extra: Naih'ir has only fought once, OOCLY I use the mechanics and list of spells from FFXI as a base for his abilities, and not all of the abilities are available to him (think 10 spells at most)

Also very interesting. I'm interested to see more spell casters and their methods-- I think I could easily accept a Pugi/Caster blend if the spells were somewhat limited or the physical attacks were. I think such a style would be very interesting.

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RE: Character Combat Styles |
#6
09-23-2013, 05:10 AM
(This post was last modified: 09-23-2013, 05:13 AM by Sev.)
Ooh this is interesting.

Character: V'lannis Teuto
Primary Weapon(s): Recurve bow
Class-equivalent: Archer
Style: Stealth Ambusher / Skirmisher
Offense/Defense/Versatile:  Versatile
Strengths: Range, Surprise, Speed
Weaknesses: Heavy armour, shields, fast-moving targets, homing / area of effect Spells

Summary: Given her history of being something of a survivalist, V'lannis is fairly adept using a bow. Though in a combat situation, if she knows something is coming that needs to be taken down she'll usually spend the time to search for an advantageous position, usually a tall tree, rocky outcrop or heavily-wooded area that she can hide in and wait for the perfect moment to strike. However, if sprung or otherwise unable to prepare for an ambush, she'll switch to a 'run 'n' gun' style of skirmishing, keeping the pressure on the foe until she can land a mortal hit (Or any, if the arrows are poisoned), or be forced to retreat for one reason or another.

Extra: If caught in close-combat or unable to use her bow, V'lannis would fall back on secondary weapons, those being her hatchet, climbing pick and knife. While these weapons are largely unsuitable, she would launch a relentless barrage of attacks making use of her exceptional agility, if only to tire or stagger her foe so that she can break off and run away.
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RE: Character Combat Styles |
#7
09-23-2013, 01:08 PM
Character: Zarek Windsoul
Primary Weapon(s): Fists & Feet
Class-equivalent: Pugilist
Style: Serious Martial Artist meets Showman
Offense/Defense/Versatile: Versatile
Strengths: Agility, Endurance, Speed
Weaknesses: Range, Strength (in that he can be overpowered)
Summary: Zarek likes to fight up close, delivering quick punches & kicks to soften up an opponent before going for a big, usually flashy, finish. While his core skills came from teachings that he practiced growing up, his own twists and tweaks to the style come from fighting on the Bloodsands where putting on a show was half the attraction, giving him a mix of both style and substance.

Extra: For actual practitioners or those who have seen or studied with Ala Mhigan fighters, Zarek's moves actually (unbeknownst to him) have their bases in that same style due to his mother's teachings. If someone wants to pick up that hook and run with it (especially a Highlander) then by all means!

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RE: Character Combat Styles |
#8
09-24-2013, 05:39 AM
(This post was last modified: 09-24-2013, 05:41 AM by Mr.Bear.)
(09-22-2013, 09:24 PM)Siobhain Wrote:
(09-22-2013, 09:21 PM)michikyou Wrote: Character: Naih'ir Molkov
Primary Weapon(s): Tome, Own body.
Class-equivalent: Arcanist (Icly a Blue Mage)
Style: Learns from his travels and his past of keeper of beasts and animals for his clan.
Offense/Defense/Versatile: Versatile fighting ability
Strengths: A wide range of somewhat unconventional spells to inflict status on peoples. A quick thinker
Weaknesses: Dexterity, s mostly a pacifist.
Summary: Despite the mans large size and athletic body, Naih'ir is a learned person who relates more to the creatures of the wild than a bow in hand. However all talents he has learned have been for the prevention of violence against him or himself. Such as the ability to slow, silence or weaken an opponent temporarily rather than causing direct damage. 

Naih'ir see's violence as a meaningless way to deal with ones issues.

Extra: Naih'ir has only fought once, OOCLY I use the mechanics and list of spells from FFXI as a base for his abilities, and not all of the abilities are available to him (think 10 spells at most)

Also very interesting. I'm interested to see more spell casters and their methods-- I think I could easily accept a Pugi/Caster blend if the spells were somewhat limited or the physical attacks were. I think such a style would be very interesting.

Character: K'athir Nunh
Primary Weapon(s): Staff, magical ability, own body
Class-equivalent: Black Mage/Thaumaturge
Style: Duel-centric style, otherwise backround support
Offense/Defense/Versatile: Versatile fighting ability
Strengths: Very much used to fighting one on one. Precision strikes, he uses just what is needed to deal with it quickly.
Weaknesses: unwilling to use his full potential (with reason, considering what he uses in a duel this would be harder to not make fatal if we're talking about the destruction area of spells) his personality can very much affect the way he fights, it depends what state he is in. This can turn him reckless. Otherwise his weaknesses would depend on the situation entirely
Summary:

K'athir is a Nunh, and therefore has known his share of challenges and is prepared to deal with them should they come again. His fighting style reflects this, he is precise and acts accordingly to try and be as effective as possible to end such a challenge in as fast a time as possible.

His family line is more magic centric, but perhaps by tradition he has learned to use the bow regardless and knows how to use his body. (though he never uses a bow anymore. The only lessons he kept from that in particular was the precision) How he deals with a battle completely depends, as Nunh he keeps it in mind and conditions himself to be flexible.

That said, he is not without his weaknesses. He prefers to end a battle quickly if it's concerning another versed in magical ability as he -lacks sustainable defenses-. He hits fast, hard and precise. Seeks to exploit weakness in the enemy and will cycle through different ways of approach quickly. Be that using the enemy's weapon against him, slowing or otherwise affecting the opponent his state, or otherwise.
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RE: Character Combat Styles |
#9
09-24-2013, 07:44 AM
Character: John Spiegel
Primary Weapon(s): Any two-handers, his fists if he must, occasional one-handers (mainly greatsword and scythe... leave me alone >.>)
Class-equivalent: WAR/very weak BLM! (DRK DRK DRK DRK DRK!)
Style: Survival / Fun!
Offense/Defense/Versatile: Offense, baby.
Strengths: Strength, stamina, stubbornness
Weaknesses: Agility, magic resources, one eye

Summary: As stated above, John's fighting style is survivalist-ic. He's effectively been on his own since he ran away from Ala Mhigo at the age of twelve and he has quite the habit of getting into trouble (singed his scalp, lost an eye, got a buttload of scars...). He really never had any actual combat training outside some basic stuff in the Ala Mhigan military orphanage before he ran away. He's usually clad in darksteel armor, resulting in poor agility. If his opponent gets in close, he drops an elbow. If his foe is using ranged weapons, he tries to close the distance and uses terrain to his advantage or whatever is laying around (pots, rocks, whatever). One may call this cheap, but survival isn't always about "playing fair". On the lighter side, he does enjoy fighting even moreso than eating at times. He can view even a pretty rough fight as being fun.
His lost eye and years of adaptation has forged him to keep his senses on his blindspot, but this can be circumvented if he's highly distracted.
Extra: It turns out a good bit of the fighting method of JJ is similar to that of Guts from Berserk, which I didn't know of until years after JJ first came about.

Alex Windfist Wiki -- John Spiegel Wiki

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RE: Character Combat Styles |
#10
09-24-2013, 09:23 AM
Character: Uther Skystrider
Primary Weapon(s): Spears (and other shafted weapons including lances, halberds, pilums, javelins, pikes, etc.)
Class-equivalent: Dragoon
Style: Acrobatic, fast
Offense/Defense/Versatile: Versatile, leaning on offensive
Strengths: Reach, speed, strength
Weaknesses: Technology, magic, small and agile opponents


Summary: Uther was born and bred to fight dragons in Ishgard. He is a dragoon knight in both personality and fighting style. Being a dragoon, he uses a great deal of aerial and acrobatic fighting maneuvers that have earned him the name "Skystrider". To move around the bulking, flying mass of scales and fire that dragons are, he has to be quick and he has to be a hell of a jumper. He uses his art to defend, though his art, in practice, is much more offensive than defensive. He has tried to modify it for defense, despite his incredible reach and the power of his thrust making him a much more effective killing machine than a protector. As an Elezen, his arms are about 3 fulms long, and his spear is usually taller than 7 fulms. This gives him amazing melee range, which he knows how to manipulate extremely well. On top of this, his aerodynamic form and long stride make him very, very fast. Along with speed and reach, his Elezen body, years of practice, and weapon of choice allow for substantial power in each spear thrust or halberd swing. Few melee fighters can manipulate a battlefield like he can. Unfortunately for Uther, his time in Ishgard, away from most of the modern world, has made him ignorant to much of Eorzea's technology. In a recent battle with Isaac Jacobi, for instance, he was caught off guard several times by Jacobi's collection of gadgetry, causing him to lose the fight in the end. Magic has a similar disorienting effect on him. While not as foreign to him as high-end technology, any type of aether manipulation is poorly understood by Uther. Uther is an extremely efficient monster killer, and is nearly equally skilled at fighting targets of similar size to him. It is not entirely implausible for a quick-thinking and agile fighter of small stature to get by him, however. This is a problem he can remedy much more easily than his handicap against technology or magic, and it's rarely the deciding factor in a bout. 


Extra: Uther's fighting style is a result of mixing what I know of Ishgard, what I know of Elezen, and what I know of medieval combat. He is very much a white knight and will rarely attack first, unless he feels the ends justify the means. He doesn't fight dirty unless it's the only way to walk out alive against a much more powerful opponent. This type of chivalry often puts him at odds with his much more ruthless counterparts in Misericorde. 

Uther Skystrider | Misericorde
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RE: Character Combat Styles |
#11
09-24-2013, 12:04 PM
(This post was last modified: 09-24-2013, 12:13 PM by Ciara Snow.)
Character: Mackayla Lane (Mac)
Primary Weapon(s): Cutlass, Daggers, Great Axe(eventually gun)
Secondary: Fishing nets, Minor Archery, learning the Polearm
Class-equivalent: Ex-Pirate, Mercenary
Style: Pirate
Offense/Defense/Versatile: Offensive
Strengths: Close ranged combat, small and agile Mac uses her small womanly stature to take advantage of her opponents.
Weaknesses: Pride, ranged attackers, Magic
Summary: Mackayla grew up in Limsa, her mother died when she was young thus forcing her fathers hand to train her as a pirate. For her own survivability she was taught at a young age to use guns and throwing daggers to attack from a safer distance later, the art of Great Axes to help her climb aboard enemy ships. During her time as a Pirate she became skilled in the Cutlass and shield when Great axes yielded her less defensive capabilities from ranged attacks. Now a days Mackayla works as a mercenary stationed in Limsa and is less seen with her great axe as she has come to favor her cutlass and throwing knives. Boredom and a taste for honey wine has had her spending time near Gridania learning how to use a spear and slight training in archery for hunting.
Extra:  Mackayla will resort to dirty fighting if necessary but prefers not to as she is quite confident in her fighting abilities.
_______________________________________________________________________
*These 2 characters of mine are not very big into combat but I wanted to mention them nonetheless)
_______________________________________________________________________
Character: Ciara Snow
Primary Weapon(s): Self made iron fists, but willing to use her gathering tools or a hammer in a pinch.
Class-equivalent: Pugilist with teachings in Conjury
Style: None, self taught.
Offense/Defense/Versatile: Strategic when she can be, mostly defensive with minor curing abilities.
Strengths: Years of working with metals and mining have given her a great deal of arm strength. Light Conjury taught to her when she was a orphan in Gridania.
Weaknesses: Easily distracted by hurt or fallen comrades. Ciara only fights if she has no choice and take no enjoyment from it. 
Summary: A lightly practiced Conjurer, Ciara became unwilling to fight after her husband died 7 years ago trying to save her life. She grew to be scared and timid until adopting a small starving Lalafell girl named Sukasa off the streets of Uldah. Slowly Ciara warmed up to this child and after the attack of Bahamut upon Uldah, and strove to become stronger to ensure the young girl would never become orphaned again.
_____________________________________________________________________
Character: Kyri Sagitta
Primary Weapon(s):Tome, Minions, magic stave's and clubs Harp (Though not very good with a bow)
Class-equivalent:   Mage(Jane of all trades if you may, at least the mage ones)
Style: Scholarly(not necessarily the job however) Ranged magic, Spells, Lullabies
Offense/Defense/Versatile: Defensive, if she stays to fight. Strategic, very flight rather then fight. Whatever keeps her from getting hurt and makes it easier to run away
Strengths: Agile and quick to think. Strategic by nature.
Weaknesses: Not much for fighting, quick to be taken down. Kyri lives in books and studies. Previously a Bard from Ishgard she has the teachings of music and can play a lullaby woven with magic but has always been more of a scholarly type. Though dabbling in magic from various fields she excels in none as most of what she knows comes from books rather then being taught or practiced on the field.
Summary:
After making sufficient gil as a entertainer and secretary, she moved on after the closing of Sanctus and pursued her natural love for books. Mystified by teachings in both thaumaturgy and Conjury she began to learn and study the makings of old books in both. Due to studying more then learning she can dabble in multiple magics but cannot excel in any without proper teaching. As of late a great deal of her time has been dedicated to the Archanist's guild as she sees great potential in the ability of summoning, as well as a way to help the loneliness of the disappearance of her mate five years ago.

Mackayla Lane ~ Ciara Snow ~ Kyri Sagitta of Balmung
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RE: Character Combat Styles |
#12
09-24-2013, 01:46 PM
Character: Rio van Rosch
Primary Weapon(s): Axe, Guns,Explosives
Class-equivalent: Marauder
Style: Garlean Sapper
Offense/Defense/Versatile: 2offensive4u, zero strategy, just boom.
Strengths: Due to Rio's work as a magiengineer, she possesses a large amount of upper body strength and can easily swing her axe around. She also carries around at least one firearm and a massive amount of explosives under her clothes at all times. (Unless she's like, in a cascadier uniform. She's not -that- hammerspace.)
Weaknesses: Huge propensity for friendly fire (ESPECIALLY self-injury). Huge propensity for overkill... property damage... Useless in enclosed spaces due to the sheer radius of all her abilities. Also has zero in the way of magical abilities.
Summary: Rio's style is a simple one. She has bombs, and likes to set them off. From dynamite in her shoes to handcrafted "crystalnades" in her sleeves, Rio is a walking force of nature. A sapper to her core, Rio specializes in fighting large groups and structures where precision isn't required. From collapsing tunnels, to collapsing buildings, to destroying machina, Rio is the bane of any army's infrastructure. 
However, take all that away and you still end up with a very formidable opponent. Trained by the Garlean military in the axe and in firearms, Rio retains at least a fraction of her deadliness at close range. However, her skills in these weapons aren't as notable as her skills as a sapper.
Extra: Most of Rio's over-the-top abilities place her in the same sort of "realm of existence" as comedy characters such as Hildebrand. Unless a serious situation plans on her using explosives for a specific purpose, chances are she'll give and take damage in a manner similar to Team Rocket, from Pokemon. (Including "blasting off" if all her explosives go off!) 
However her axe and firearms do very real damage, and she takes damage from other characters, so watch out when the steel starts swinging!
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Sigyn Shieldbreakerv
Sigyn Shieldbreaker
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RE: Character Combat Styles |
#13
09-24-2013, 03:18 PM
I'm very glad to see so much feedback. All kinds of interesting weapons and styles-- Now I feel like Sio is sorely lacking.

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Fystrael Abylstyrwynv
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RE: Character Combat Styles |
#14
09-24-2013, 04:45 PM
Character: Fystrael Abylstyrwyn (Swyrswys)
Primary Weapon(s): Billhook, Broadaxe 
Secondary: Fists/Body, Stick/Quarterstaff, Sword/Knife
Class-equivalent: Warrior
Style: Viking Axe; Cutlass-wielding
Offense/Defense/Versatile: Offensive
Strengths: Strength and size - she's tall and strong enough to one-hand a halberd for a short while.
Weaknesses: Magic, archers, shield users, wavering confidence levels.
Summary: Fystrael is self-taught in the axe, with minimal training in pugilism/wrestling and halberd/stick fighting, given that these were the main weapons of her agrarian island village against pirates or bandits.  She favors smaller axes as she started with the household broadaxe, or wield a great axe for slow, massive damage.  Her gross motor skills are not nimble enough for pugilism as a specialty but she does pack a mean punch when she connects.  She has a fairly good sense of balance and mid-range sense of her centre of gravity.
Extra: Fystrael has a habit of ignoring her wounds to get in death blows.  There are rumors that she and her siblings descend from a line of Abyl Bhar - Mad Bears.

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Fystrael Abylstyrwyn: you know her from...; theme music; 100 Questions.
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Zyrusticaev
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RE: Character Combat Styles |
#15
09-25-2013, 04:53 PM
(This post was last modified: 09-25-2013, 05:02 PM by Zyrusticae.)
Character: T'rahnu Ihka
Primary Weapon(s): Bardiche/Great Axe
Secondary Weapon(s): Bow, Fists
Class-equivalent: Marauder/Warrior, Archer, Pugilist
Style: The Calculated Beast
Offense/Defense/Versatile: Balanced - T'rahnu prefers equal parts offense and defense, though her "defense" consists almost entirely of shrugging off blows that don't get past her armor and pushing the enemy into a corner.
Strengths: Good instincts; high physical fitness; lots of combat experience and training
Weaknesses: Absolutely no aptitude for magic; susceptible to status effects (poison, slow, sleep, etc.)
Summary: T'rahnu's combat style is highly efficient, focused on disorienting an opponent to get an opening for the killing blow. Her favorite technique involves baiting an attack, catching it between one arm and her torso, and using the leverage to allow her bardiche to cleave the opponent's weapon in twain. Her remarkable physical fitness, with a balanced combination of strength, speed, and stamina, in addition to her ability to read her enemies' intent, makes her a very formidable opponent. The most effective method of countering her is through magic, as her only real plan of attack in such scenarios is to charge the enemy as quickly and attack as brutally as possible in order to prevent them from completing a cast.
Extra: She has gone through hand-to-hand combat training for the event she is without her axe. Her fighting style most closely resembles Krav Maga, owing to her large focus on practical combat techniques over flashy movements. This training makes her a very dangerous individual to sneak up on - it is recommended that all approaching do so by announcing their presence first. She also carries a bow and quiver on her at all times, mostly for the utility it provides when hunting for food. That being said, she is not above using it for combat in the event it is necessary or advantageous to do so.
She is also not above retreating in the event she is clearly outmatched, a skill that has kept her alive even before she took up the axe.
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