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Are good guys boring to play?


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Are good guys boring to play?
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Fenv
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RE: Are good guys boring to play? |
#31
10-08-2013, 03:26 PM
My main since I played swtor exclusively has been Fen (Fen'ris in swtor, Fenenoix here). The current version of Fen is Neutral Good with chaotic leanings... not quite independent enough to be Chaotic, but still stubborn in his individuality.

And he is so... so... so much fun to play. He's quirky, he's stubborn, he's impulsive, he's snarky... and that's what a lot of people miss abut good characters. They equate "good" with "shallow," as if the only defining characteristic of a character is "Oh, he's a good guy." No! Good guys are (or should be) as multi-dimensional as any neutral or evil character!

Look at fiction: You have the prudent but sarcastic Obi-Wan, you have the naive but protective Alphonse Elric, heck, you have the Doctor. People assume that to be a good character, that's the only thing about them: they're good, and they do good stuff. Poof. Character done. But no, that isn't true at all.

/endrant

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RE: Are good guys boring to play? |
#32
10-08-2013, 03:29 PM
Omgosh the Doctor... why did I not think of that? That's a great example =)
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RE: Are good guys boring to play? |
#33
10-08-2013, 04:24 PM
I;ve found similar issues and not due to the fact that people are ''playing' good characters but more so the fact that their actions are not 'good' but are for the 'good' of all peoples in the long run.

Traits I do not classify with good characters:
  • Manipulative
  • Violent
  • Has Ulterior motives.
  • Selfish
  • Mercenary Attitude towards tasks.

I made a selfless character, whom was raised in a society where he was essentially there to just HELP people, he finds being selfish is a hard thing and due to his nature he is often cast aside by most who encounter him as they assume he has 'ulterior motives'. I find it sickening that the community doesn't even precieve the chance of there being characters who are not selfish.

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RE: Are good guys boring to play? |
#34
10-08-2013, 04:56 PM
[quote pid=62485 dateline=1381263861]
I find it sickening that the community doesn't even precieve the chance of there being characters who are not selfish.
[/quote]

I have been told on quite a few occassions that selfless or genuinely nice people without ulterior motives is not realistic, which I've never understood.

Of course, I've been told this often in real life, too, because I'm generally a selfless person, and that's made even less sense xD
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RE: Are good guys boring to play? |
#35
10-08-2013, 05:00 PM
(10-08-2013, 04:56 PM)Magellan Wrote: [quote pid=62485 dateline=1381263861]
I find it sickening that the community doesn't even precieve the chance of there being characters who are not selfish.

I have been told on quite a few occassions that selfless or genuinely nice people without ulterior motives is not realistic, which I've never understood.

Of course, I've been told this often in real life, too, because I'm generally a selfless person, and that's made even less sense xD
[/quote]

This. This is what I mentioned earlier xD People are so bent on not playing the cliched "good guy" that the character trope has almost ceased to exist in RP. It's really disheartening to be told that genuinely kind and selfless characters are "one-dimensional" or "unrealistic," even if they have a healthy amount of flaws, simply because they remain "good." It just seems really cynical and incorrect to me.

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RE: Are good guys boring to play? |
#36
10-08-2013, 05:04 PM
(10-08-2013, 04:56 PM)Magellan Wrote: [quote pid=62485 dateline=1381263861]
I find it sickening that the community doesn't even precieve the chance of there being characters who are not selfish.

I have been told on quite a few occassions that selfless or genuinely nice people without ulterior motives is not realistic, which I've never understood.

Of course, I've been told this often in real life, too, because I'm generally a selfless person, and that's made even less sense xD
[/quote]

Funny you should mention that. I once played an unambiguously good and purely selfless character in an FF Forum Roleplay and she ended up being one of the most popular characters. She had her quirks, negatives and fault sure but that character was never actually called boring.

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RE: Are good guys boring to play? |
#37
10-08-2013, 05:18 PM
I've always found the alignment system rather stilted... it's too black and white, when life is more chaotic good/evil with maybe a bit of neutral tossed in to confuse people.

People look at the alignment system and see True Good as being an untouchable saint, which is how I have always thought they were represented. You don't drink, don't swear, don't bang hookers (lol), you don't take rewards for good deeds and on and on and all. It's more of a caricature of good than anything else. Just like True Evil has always been portrayed as moustache-twirling men in tophats and black capes... or raspy robotic voices with a fetish for choking people.

In that sense, both sides of the coin are boring and unimaginative. But if you allow the pure-as-the-driven-snow True Good person to have something... broken with them, like they have a psychological flaw, or they secretly like poking nymphs (in *that* way) at night... in barns; then you have a more interesting character. Vader's back story in the prequels made him an interesting villain, instead of the rather 2D villain he was in the original trilogy. He had a spark of good in him smoldering away for 20 years (?) that ultimately led him to save his son in ROTJ.

tl;dr: True Good - generic and boring; true evil - never played well enough and also generic and boring.
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RE: Are good guys boring to play? |
#38
10-08-2013, 05:29 PM
(This post was last modified: 10-08-2013, 05:34 PM by Faye.)
(10-08-2013, 05:18 PM)Nimarhie Wrote: I've always found the alignment system rather stilted... it's too black and white, when life is more chaotic good/evil with maybe a bit of neutral tossed in to confuse people.

People look at the alignment system and see True Good as being an untouchable saint, which is how I have always thought they were represented. You don't drink, don't swear, don't bang hookers (lol), you don't take rewards for good deeds and on and on and all. It's more of a caricature of good than anything else. Just like True Evil has always been portrayed as moustache-twirling men in tophats and black capes... or raspy robotic voices with a fetish for choking people.

In that sense, both sides of the coin are boring and unimaginative. But if you allow the pure-as-the-driven-snow True Good person to have something... broken with them, like they have a psychological flaw, or they secretly like poking nymphs (in *that* way) at night... in barns; then you have a more interesting character. Vader's back story in the prequels made him an interesting villain, instead of the rather 2D villain he was in the original trilogy. He had a spark of good in him smoldering away for 20 years (?) that ultimately led him to save his son in ROTJ.

tl;dr: True Good - generic and boring; true evil - never played well enough and also generic and boring.

All of the alignments are left, at least in some degree, to individual interpretation. Even if you go exactly by the standards established in D&D, they vary (sometimes considerably so) in each edition of the game. It's assumed that most people, in the D&D world as well as real life, are neutral--usually true neutral, but of course, those with criminal or delinquent tendencies lean more to chaotic neutral and the straight-shooting, hardcore law-abiding citizens toward lawful neutral. 

But the alignments don't have to be black and white--after all, nothing in life is. I think everyone has their own idea what is chaotic good, lawful evil, etc., even if they are all loosely similar definitions, hence why people like to debate which alignment certain characters would fall under. 

And, of course, no character must constantly follow their alignment every moment of their life. Evil can have their moments of kindness toward those they care for, good can act out of line when they've been pushed too far and hit rock bottom, etc. Despite having an "alignment," characters still have moods, and outside factors will influence their feelings and actions. Just as we "act out of character" sometimes in real life, so can our characters.

The alignment system can be pretty rigid if you go exactly by-the-book, but I think it's meant to give some leeway (at least, it certainly works better if it does, and I think that's how most of us use it). I know that, in regard to my character Faye, for example, I consider her "lawful neutral." I didn't make her to be lawful neutral and I don't alter her actions to fit the description of lawful neutral--I just believe that lawful neutral best fits with her thoughts, morals, and her usual pattern of behavior.

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RE: Are good guys boring to play? |
#39
10-08-2013, 05:42 PM
It isn't until we see the Darkness that we notice how brightly the Light shines defiantly into it.

What I mean by saying this is that Good is only really, truly Good when there's Evil to struggle against.  Because otherwise, it's just you derping around, being you.

The problem is, people have different ideas of what constitutes "good" and what constitutes "evil."  Even worse, some people can't really differentiate between what they know In Character and what they know Out of Character.

"Hey, that guy is wearing all black!  He must be EVIL!"

Yeah, I know it sounds silly, but that's actually happened...

Some people think that being "Good" means being a law-abiding straight arrow-type who is completely intolerant of the weaknesses and mistakes of others.  Other people think that "Good" means being completely understanding and forgiving of less perfect people, no matter what they do or how badly they abuse this.

Neither of those are "wrong," per se, but people get really attached to their idea of what "Good" is and they seem to react rather...strongly...to anyone who doesn't fit into their convenient, neat little box of what "good" is.

So if you don't fit what they define as "what Good should be," they get upset, and will either tell you to your face that you're a bad player or "doin' it wrong," or they'll tell other people that behind your back.  You're "judgmental" or you're "wishy-washy."  It's very silly.

Honestly, you can't win.  Some people think playing "good" is boring.  Others think that only they can play it correctly.  In the end, you should play what makes you happy.  I am not happy playing villainous characters (mainly because I just plain suck at it), so I don't.  I enjoy playing basically good characters, so that's what I generally play (with the occasional sidequest into murderous Shevarashi territory in D&D >.>).

Just remember that as long as everyone is having fun, you're doin' it right!

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RE: Are good guys boring to play? |
#40
10-08-2013, 05:51 PM
(This post was last modified: 10-08-2013, 06:56 PM by Karaan.)
I don't think playing good character is boring too, since most of my character are good. But I'm always a little itchy when  it comes to the True Good and Evil thing. Like we all know, nothing is really black and white in our world (and if you see the world like that...well...) so I like to put that inside every character I made.

Example: One of my favorite rp character is my priest Victor-Henri Nolan (from a D&D game). He is good but he isn't the paladin save everyone good. I mean he know for the good and the law of his region that sacrifice must be made. HE did accept to let hundred of people die so he could save thousand of more (he will always see the world as all not as one person)


So that is why most of my good character are mostly Lawful Neutral or Chaotic Neutral, they will go toward the good and not the evil but something sacrifice or action must be done to save people that will stain your will. Like Faye said: Even the evil good be kind toward someone he likes or the good if push to his limit will act ruthlessly toward others

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RE: Are good guys boring to play? |
#41
10-08-2013, 05:56 PM
(10-08-2013, 04:24 PM)Naih Wrote: I've found similar issues and not due to the fact that people are ''playing' good characters but more so the fact that their actions are not 'good' but are for the 'good' of all peoples in the long run.
This is an important distinguishment to make, although I would argue that on its face, being for the "'good' of all peoples in the long run" isn't not (hate to use a double negative here...) "not good". Its simply a difference of perspective and action, but the intention is there. Its just simply not a black and white matter. Though I understand what you are trying to say. 

But its the classic difference between for the good of the "majority/all" or for the "few". Do you choose to save your close companions? Or save the unnamed masses? And even then the method used to achieve the goal may be cross over that moral lines for the greater good. In which case, its an interesting study between whether that character truly has crossed over that moral boundary and lost sight of their original goal? They sacrificed their own 'soul' for the sake of the greater good? Or is it simply a difference of perspective?

In most cases morality is a question, not a definition. And events and experiences can change individuals to shift their viewpoint.

(10-08-2013, 04:24 PM)Naih Wrote: I made a selfless character, whom was raised in a society where he was essentially there to just HELP people, he finds being selfish is a hard thing and due to his nature he is often cast aside by most who encounter him as they assume he has 'ulterior motives'. I find it sickening that the community doesn't even perceive the chance of there being characters who are not selfish.
Was it that he was being pushed aside for OOC reasons? Or IC reasons? The former really isn't excusable, but the later is well... IC, and shouldn't be a problem. Though its kind of... fishy if characters are all to paranoid to be able to trust anyone. Not in ARR, but one of my primary RP characters was a pretty genuinely /nice-guy/. I never had the sort of issue that you were describing. Occasionally, yes, a character might be wary of him, or question his motives for getting involved. 

It might also be prudent to discuss that being /completely/ selfless isn't necessarily either a good or achievable thing to be. Its simply a matter of degrees. Everyone has internal motivations for doing something, and deep down how that action affects themselves. Another character of mine, outwardly is incredibly selfless, simply spending her life offering mercy and what peace she can to others. But ultimately, she does it for entirely selfish reasons. She does it because she clings to that purpouse to keep herself sane and functioning. She needs her charity cases as much as they need her. Such is an example of someone who does -good- in the world, but whom I would not consider to be a -good- person. 

I've probably gone a wee bit off topic... but it does sound like the OP has a pretty defined idea of what sort of RP they are looking and I would second the suggestion that they may want to consider trying to start up their own LS organizational RP. Elsewise... good-luck in finding one! When looking around it'll be important to keep dig below the surface advertisement to see the reality of the RP group's motivations, ICly and OOCly.

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RE: Are good guys boring to play? |
#42
10-08-2013, 06:01 PM
(10-08-2013, 11:51 AM)Magellan Wrote: So I turn to you, the community to ask: are heroes boring to play?

Nope

(10-08-2013, 11:51 AM)Magellan Wrote: Anyone else here enjoy playing these characters?

Yes.

Everything else is nuance.

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RE: Are good guys boring to play? |
#43
10-08-2013, 06:24 PM
Geez what a great thread!

I have this issue from time to time when playing with other people too but as I've role-played more I've noticed that you need to have a diverse mix.  The whole saying that "A hero is only as good as his villain" is totally true.  Many of the characters you described have a "foil" in the group that helps exemplify just how heroic a person is.

Another thing I'd like to point out is many of the same feelings your having now about feeling like there aren't enough good people in the world are felt by these characters as they go through the story.

Parn from record of Lodoss war is viewed as naive.
Kenichi from Histories Mightiest disciple is also viewed as naive.
Shiro from Fate Stay Night is often having his ideals hammered into him as ridiculous
Snow Villiers is often viewed as an idiot for wanting to be the hero who saves the day.

It's hard to be good.  It SHOULD be hard to be good.  (Even when an 'anti hero' does something bad for the sake of good, you'll see conflict over if he did the right thing)

I know I'm echoing a lot of the points already made, but I just want to encourage you.  A story with a wide variety of people to interact with is a good thing.  When you do find people who have similar beliefs or ideals to your own, RP with them and become friends.  When you have conflict with others over how to do things, that's kinda normal, and expected.

Anyway, great thread.  this was a fun read.
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RE: Are good guys boring to play? |
#44
10-08-2013, 06:43 PM
It's impossible to be truly selfless if you consider selflessness to be acting strictly for the sake of others - because really, a kind person with no ulterior motive enjoys doing kindness for the sake of kindness. So it is for themselves as much as it is for others. Ultimately, people are driven by what makes them happy, even if that happiness comes from making other people happy too.

It's even possible to be selfish while acting selfless. If you constantly throw yourself at danger to fight evil and be a hero, you could be selfish in the eyes of people who care about you - who would much rather have someone else possibly die fighting evil than you.

Even the best of actions with the best of intentions can come with negative (selfish, cruel, evil) consequences. In Suikoden 2, a nation cleverly takes advantage of another's kindness by making said kindness turn against them - they release a massive amount of war prisoners, which a certain city readily takes in... and then they lay siege to the city and wait. With the increased population, the city's own supplies drain fast, and they eventually have to surrender, without a battle ever needing to happen.

Taking in the refugees was the good thing to do, but ultimately it led to the city's inhabitants also being made war prisoners.

I think it's extremely fun to play good guys, but I prefer the realistic approach to it. I like making them learn that good is relative and that their actions won't always be taken as good, or always have the intended result. It's really interesting, to me, to see good characters - who are, legitimately, trying to do the right thing - struggle with the notion that nothing is as black and white as they thought.
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RE: Are good guys boring to play? |
#45
10-08-2013, 06:52 PM
(This post was last modified: 10-08-2013, 06:52 PM by Nimarhie.)
In otherwords: The road to hell is paved with good intentions. Wink
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