For some people, a journey is but the spatial transition from one place to another. For The Travellers Guild it is so much more. To travel is to experience, and to experience is to grow. To grow, reach new heights and to realise your dreams is what The Travellers Guild is all about.
At The Travellers Guild we know, that each person's journey is as different and unique as the snowflakes of Coerthas. A journey can be of a spiritual nature; a pilgrimage. It can be a path of learning, going from novice to master, or it can be the realisation of a lifelong goal. For some, a journey is simply the pleasure of the open road and the thrill of adventure, while for others, it is the road from rags to riches and glory.
Whatever the nature of your path may be, you need not walk it alone. To join The Travellers Guild is to gain a sponsor, a network and a group of friends. The Travellers Guild offers aid, teaching, training, companionship and in some instances capital, to help you on your path. Equally, we seek members to aid the guild in providing these services. If one path has come to an end, The Travellers Guild can aid you in finding a new.
In turn, The Travellers Guild asks, that you carry our seal with pride and behave in a manner, that does not belittle the guild. Crime and ill intent will not be tolerated. At times, the guild may call upon you, to aid in guild business. This can include odd jobs on behalf of the guild, such as couriering, scouting, exploration or escortation of merchants. Similarly the guild may call on you to aid other members of the guild on their path or if they are in trouble. While The Travellers Guild is no military organisation, we may rally in times of dire need, to aid where we can.
Members of The Travellers Guild are connected by linkshell and occasional meetings. A courtesy that may be extended to close friends and allies of the guild. Should you wish to join The Travellers Guild, contact one of our custodians in either Limsa Lominsa, Ul'dah or Gridania.
May Oschon guide you onto safe paths.
(Acting) High Custodian / Mascot - U'tara Taki
Custodians - Taeh Marchand, Mackenzie Hawk. Avalt Laguz, Flynn Rosenberg
At The Travellers Guild we know, that each person's journey is as different and unique as the snowflakes of Coerthas. A journey can be of a spiritual nature; a pilgrimage. It can be a path of learning, going from novice to master, or it can be the realisation of a lifelong goal. For some, a journey is simply the pleasure of the open road and the thrill of adventure, while for others, it is the road from rags to riches and glory.
Whatever the nature of your path may be, you need not walk it alone. To join The Travellers Guild is to gain a sponsor, a network and a group of friends. The Travellers Guild offers aid, teaching, training, companionship and in some instances capital, to help you on your path. Equally, we seek members to aid the guild in providing these services. If one path has come to an end, The Travellers Guild can aid you in finding a new.
In turn, The Travellers Guild asks, that you carry our seal with pride and behave in a manner, that does not belittle the guild. Crime and ill intent will not be tolerated. At times, the guild may call upon you, to aid in guild business. This can include odd jobs on behalf of the guild, such as couriering, scouting, exploration or escortation of merchants. Similarly the guild may call on you to aid other members of the guild on their path or if they are in trouble. While The Travellers Guild is no military organisation, we may rally in times of dire need, to aid where we can.
Members of The Travellers Guild are connected by linkshell and occasional meetings. A courtesy that may be extended to close friends and allies of the guild. Should you wish to join The Travellers Guild, contact one of our custodians in either Limsa Lominsa, Ul'dah or Gridania.
May Oschon guide you onto safe paths.
(Acting) High Custodian / Mascot - U'tara Taki
Custodians - Taeh Marchand, Mackenzie Hawk. Avalt Laguz, Flynn Rosenberg