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RE: Episodic Rp event (final draft ver. 1 up for opinions) (Balmung)


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RE: Episodic Rp event (final draft ver. 1 up for opinions) (Balmung)
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Eviev
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RE: Brainstorm on episodic Garlean spy rp event (Balmung) |
#16
03-08-2014, 12:13 AM
Always interested in RP and last RP I participated in with HOD was tons of fun, so I'm sure this one will be awesome too.
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RE: Brainstorm on episodic Garlean spy rp event (Balmung) |
#17
03-08-2014, 01:06 AM
Wow!  Thank you all for the support.  I've been working the logistics out as best I can and seem to have a basic method, or lay out of how this could work.  (Hopefully.)  I've never run an rp quite like this before and appreciate help.  It will start small with the first act and escalate from there.

Since we have a few interested in being Garlean agents, these rpers would meet with my Garlean spy in game so they could all be introduced.  Meanwhile, the heroes all meet and rp.  Then the first episode starts a few days later with the head heroes uncovering a note and confronting the agent, after which the agent, with the help of his fellow agents, escapes.

Then the next episode or two is the heroes trying to uncover how a magitek bomb works and locate the spare parts before the Garlean agents can recover them.  If enough parts are apprehended by the heroes, the bomb can not be assembled and the final act is hunting down the spies.  If the bomb is completed, the final act is a race against the clock to discover and disarm the bomb. 

But how do we figure out if they have enough parts?

Still working on this for act 2 but I have in mind a sort of riddle game.  Each part will be at a different port but a riddle will describe the correct ones.  I'll post the riddle on a forum page I'll set up for the event supposed to represent the parchment the heroes find after they confront the head agent for the first time and then I'll start a timer of, let's say 10 minutes.  The heroes then have 10 real world minutes to figure out the location of the part and arrive there.  I'll have the agent there already and an rp will ensue as the heroes take control of the part.  This will be a best 2 out of 3.  If the riddles prove to hard and the agents obtain 2 parts, the bomb can be completed.  If the heroes don't arrive in the allotted time, they arrive too late and the part is gone.  If the heroes arrive in time and prevent the agents from leaving with the device twice, the third act become a hunt for the fleeing agents.

This is what I have logistically so far.  Shoot me your thoughts please, the more feedback I get, the better I can make this event
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RE: Brainstorm on episodic Garlean spy rp event (Balmung) |
#18
03-08-2014, 02:46 PM
Hells yeah! This sounds awesome! I'd love to join in on the Eorzean side of things. Zac's a smart cookie, so I feel he'd work well for the riddles. It's things like this that make this community awesome.

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RE: Brainstorm on episodic Garlean spy rp event (Balmung) |
#19
03-08-2014, 05:51 PM
I think it sounds really good. I especially like that the heroes have a change to spoil the spies' plans. I'm really looking forward to seeing how this goes. I probably wont play a large role in it but if you need an extra feel free to ask me.

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RE: Brainstorm on episodic Garlean spy rp event (Balmung) |
#20
03-09-2014, 03:07 AM
(This post was last modified: 03-09-2014, 03:27 AM by Askier.)
((Need help with combat rule number 3))

Well, good news, everything seems to be rolling.  In the next day of two, I'll have ready a basic outline and rule set for everyone to review based on the basic outline I have below for your observation.  Supposing no one finds any glaring holes in it, I'll make a forum thread under the Balmung event tab and get the in game things set up.  Basically there will be 5 stages now, each taking place a few days after the prior one  Possibly one a week.)

Stage 1 is registration and a meet and greet.  Here, the heroes and Garleans will meet in two different role plays to become familiar with each others characters.

Stage 2:  The lead hero will receive an in-game letter that is supposed to be for the Garlean head agent.  The lead hero will gather the hero participants and got to confront the  agent, whom the lead will have already met and role played with separately prior to this all beginning.  (Who is this head hero?  You shall all learn soon. =D  )  At the confrontation, there spies battle and escape, but not before the lead takes possession of a certain document that's lets the heroes know of another letter arriving soon that lists the bomb part locations

Stage 3:  The race.  Ive settled that there will be 3 bomb parts at three different locations.  The heroes will have a set amount of time to decipher the riddles and then get there characters to the locations.  At first I was thinking it would be one after the other but with all the support we have, I think it should be a simultaneous event, forcing the hero group to divide itself.  If the heroes arrive at each location before the time runs out AND there are more heroes than spies, the heroes seize the part.  If either the heroes fail to arrive in time, OR if there are more spies than heroes, the spies take the part.  At the end of Stage 3, the side with two parts wins, leading to either:

 A) The spies take the parts to Ul'Dah and set up the bomb.
 B)  The spies are forced to flee, their plan in ruins

Stage 4 then becomes either:

 A) If the spies have more parts, a race against time to defuse the bomb as the spies defend the bomb with their lives unless restrained or knocked unconscious.

B) If the heroes have more parts, they will intercept a letter from the head spy telling his men to flee along a route.  Then the heroes can plan an ambush.

Stage 5 (Optional)

If the head spy, or any of the Garlean spies are taken alive, they maybe interrogated for information and sentenced accordingly.  

Rules:

1)  IC knowledge does not equal OOC knowledge.  for this roleplay it is imperative that you don't use OOC information.  I don't think this will be a problem though. Smile

2) Please note that the Garlean characters are people's characters and we ask that they not be killed unless permitted by the player in (OOC)  All Garleans will be asked when registering if they are okay with their character being killed.

3) Combat:  There will be fighting in this.  I'm currently debating between making fights be resolved via duel or rp.  (Thoughts on this are needed ASAP.)

4) Have fun! I want this to be a lot of fun, and if there are a few hiccups here and there, please go with the flow.  I've never done anything quite like this before and if it goes well enough, I'll try another. =D

5) Registration.  Once registered, I will put your name on a list for your chosen side so players can rp together, even in the off time.  Please note though that for stage  2, there will be a finite of entries who can participate directly since it requires some pretty personal role play in a small space, though all can watch.  Other than that, there will be no limit the amount of players in this event. 

6)  Please note, any orders given by the lead hero of the head agent must be obeyed for the sake of keeping this organized.

7) Garlean agents,  please understand that as much as your character doesn' want to ,  they will lose.  This event is designed this way intentionally to give everyone a fun story to tell but heroes win in stories. Please note this going forward.
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RE: Brainstorm on episodic Garlean spy rp event (Balmung) |
#21
03-09-2014, 03:41 AM
My suggestion for the combat rule would be to have all combat through RP, turn based, with a limited amount of turns. That last part applies only when it's a one on one situation. I only suggest this because a lot of RPers I know aren't interested in the PVE (leveling) aspect of the game so their characters might not be high in level and it's not fair to have a character with reasonable IC skill lose to another just because they are higher level.

Though I suppose if they dueled in RP gear (most of which has little or no stats) and limited them to a few skills that make sense for their character's combat background it could be fair.

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RE: Brainstorm on episodic Garlean spy rp event (Balmung) |
#22
03-09-2014, 10:32 AM
(03-09-2014, 03:41 AM)Rinette Wrote: My suggestion for the combat rule would be to have all combat through RP, turn based, with a limited amount of turns. That last part applies only when it's a one on one situation. I only suggest this because a lot of RPers I know aren't interested in the PVE (leveling) aspect of the game so their characters might not be high in level and it's not fair to have a character with reasonable IC skill lose to another just because they are higher level.

Though I suppose if they dueled in RP gear (most of which has little or no stats) and limited them to a few skills that make sense for their character's combat background it could be fair.
I think you're right honestly.  I mean I'm only level 15 my self.  Lol.  I'll need to build a set of base combat rp rule.  Only thing that I could see as a possible issue with rp dueling is that it might get confusing about what is going on with numerous people all typing fight actions at once. 

Course I could also be over thinking that part,  cause,  honestly,  who hasn't rped in a crowded room at least once.
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RE: Brainstorm on episodic Garlean spy rp event (Balmung) |
#23
03-09-2014, 10:43 AM
I don't really have anything to contribute at this time other than I may be interested in attending depending on the times when things are happening.
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RE: Brainstorm on episodic Garlean spy rp event (Balmung) |
#24
03-09-2014, 12:37 PM
(03-09-2014, 10:32 AM)Askier Wrote:
(03-09-2014, 03:41 AM)Rinette Wrote: My suggestion for the combat rule would be to have all combat through RP, turn based, with a limited amount of turns. That last part applies only when it's a one on one situation. I only suggest this because a lot of RPers I know aren't interested in the PVE (leveling) aspect of the game so their characters might not be high in level and it's not fair to have a character with reasonable IC skill lose to another just because they are higher level.

Though I suppose if they dueled in RP gear (most of which has little or no stats) and limited them to a few skills that make sense for their character's combat background it could be fair.
I think you're right honestly.  I mean I'm only level 15 my self.  Lol.  I'll need to build a set of base combat rp rule.  Only thing that I could see as a possible issue with rp dueling is that it might get confusing about what is going on with numerous people all typing fight actions at once. 

Course I could also be over thinking that part,  cause,  honestly,  who hasn't rped in a crowded room at least once.

Honestly I don't think your character levels in game should have much if anything to do with your characters skills RPly. Just cause I have 4 classes leveled to 50 doesn't have ANYTHING to do with my characters background. I have give or take 25 years of background to work with due to my character's age. So unless my character started training at the age of 5 or 6 I doubt there would be any heroic level of skill, minus the fact that if you were to have protegee like abilities. That's not to say that the rule works with all characters, some may in fact have trained since a young age, or have worked their ways through the ranks the Sultansworn.

However, unless you make complicated character sheets that detail exactly the character's level of knowledge/training there's not really any way to gauge this besides hoping that people don't over skill their character in order to increase their badass level. I choose to just have faith that people don't godmod and if I do run into that, I say something to the person OOCly before deciding if the RP is worth it to continue.

Now as to a general combat system. My FC uses RP style supplemented with a very basic D20 roll. There are plenty online ones, we used this with great success last night in our own giant RP fight for our FC story. It made things take a little longer however. Also through our trials last night we decided that we needed to add small things like debuffs to rolls. For example a character was stabbed in the sword arm but continued to roll a d20, when he probably should have been subtracting between 2 to 4 on his rolls due to the bleeding and the injury itself. Though with such a large group, it might be better to just use the d20 roll, establish a combat order and god with that. We just did attacker did d20 roll, the defender did a d20 roll at the same time. If the attackers number was higher than the defenders then the attack hit.

Now this worked for us but we had a group of 6 or 7 fighting, not sure how big the groups will be for this, and it could get confusing fast.
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RE: Brainstorm on episodic Garlean spy event (working on combat rules) ) (Balmung) |
#25
03-09-2014, 01:02 PM
(03-09-2014, 12:37 PM)Evie Wrote:
(03-09-2014, 10:32 AM)Askier Wrote:
(03-09-2014, 03:41 AM)Rinette Wrote: My suggestion for the combat rule would be to have all combat through RP, turn based, with a limited amount of turns. That last part applies only when it's a one on one situation. I only suggest this because a lot of RPers I know aren't interested in the PVE (leveling) aspect of the game so their characters might not be high in level and it's not fair to have a character with reasonable IC skill lose to another just because they are higher level.

Though I suppose if they dueled in RP gear (most of which has little or no stats) and limited them to a few skills that make sense for their character's combat background it could be fair.
I think you're right honestly.  I mean I'm only level 15 my self.  Lol.  I'll need to build a set of base combat rp rule.  Only thing that I could see as a possible issue with rp dueling is that it might get confusing about what is going on with numerous people all typing fight actions at once. 

Course I could also be over thinking that part,  cause,  honestly,  who hasn't rped in a crowded room at least once.

Now as to a general combat system. My FC uses RP style supplemented with a very basic D20 roll. There are plenty online ones, we used this with great success last night in our own giant RP fight for our FC story. It made things take a little longer however. Also through our trials last night we decided that we needed to add small things like debuffs to rolls. For example a character was stabbed in the sword arm but continued to roll a d20, when he probably should have been subtracting between 2 to 4 on his rolls due to the bleeding and the injury itself. Though with such a large group, it might be better to just use the d20 roll, establish a combat order and god with that. We just did attacker did d20 roll, the defender did a d20 roll at the same time. If the attackers number was higher than the defenders then the attack hit.

Now this worked for us but we had a group of 6 or 7 fighting, not sure how big the groups will be for this, and it could get confusing fast.
^ This sort of system is what I've encountered the most and it seems to work OK. Rolling initiative before combat to set up the attack order, and then going down the list from there with hit/crit vs.  enemy dodge or whatever with roll ranges pared down or up depending on situational elements. Might take a bit especially if folks like to do flowery posts but it takes the in-game character level thing out of the picture since that really doesn't matter. Smile

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RE: Brainstorm on episodic Garlean spy event (working on combat rules) ) (Balmung) |
#26
03-09-2014, 09:20 PM
(This post was last modified: 03-09-2014, 09:49 PM by LandStander.)
The only problem I see is that the heroes will win too easily because there are so very few Garlean characters that it would be easy to outnumber them. I mean we personally only have about 3 people willing to do play the Garlean side. That means that as long as at least 6 heroes join (and people have talked about entire linkshells) then the Garleans have no chance of actually getting the bomb together. You might have to offer some kind of handicap for the Garlean force to make things a bit more exciting and fair. I don't expect the Garleans to win, but a threat isn't a threat if you can stomp it out too easily.

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RE: Brainstorm on episodic Garlean spy event (working on combat rules) ) (Balmung) |
#27
03-10-2014, 02:32 AM
Denn's hired Emelie before.

Could hire her again, to run as bodyguard for the spies. She could get a few others who work for her in on it, too.

It'd be neat 'cause as soon as E finds out IC that the spies are assembling a bomb to destroy Ul'dah, she's quickly going to go to "hahaha, kill all the assholes now, folks."

But we could probably work a way to keep her ignorant at least until the bomb is assembled / thwarted. In the latter case, she'd simply wash her hands and walk off, completely forgetting the situation unless she hasn't been paid.

Then Denn might want to ensure she gets Emelie her money, somehow.
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RE: Brainstorm on episodic Garlean spy event (working on combat rules) ) (Balmung) |
#28
03-10-2014, 11:53 AM
(This post was last modified: 03-10-2014, 11:54 AM by Askier.)
Thanks for all the feed back on combat everyone.  After some thought, I've decided combat will work something akin to this:

Combat:  to make combat a smooth action and to remove level gaps from the equation, we will be rping combat.  However, to keep things from getting bogged down, we will be using the following rules (Which are still subject to editing)

1)  Combat will take place as a back-and-forth.  One side will go, making their attack (or attacks, if multiple attackers) first.  To see if your attack hits, please have a simple, everyday house die with six sides nearby.  Combat will be based on dice rolls with Attacker and defender trying to role higher than the other.  When attacking,  you will post how you want to attack and roll the dice, adding the dice roll to the post:  Ex:

  -Tom rolls his dice and then posts in game : Adin draws his sword and lunges forward, trying to impale his foe with the pointy end.  (( rolled 4))

It's important that your post says what you're trying to do, not if you hit, because the defender will roll and then post what happens.  Ex:

  - Ali rolls her dice and gets a five.  Since the result is higher, she takes no damage.  Ali posts: Meera steps to the side and avoids the attack, grinning. ((Rolled 5))

Now that Tom's attack is resolved, it is Ali's turn to attack.  In the likely situation of multiple attackers on one person, all players on one side attack first, each going in order from left to right making an attack and letting the defender defend. Ex

  -Tom keeps missing so Fred joins in.  Tom is on left so he goes first - Adin attacks ((Rolls 3))

 
- Ali rolls and posts "Meera dodge." ((5))

 
- Fred rolls and posts - Torin attacks with an axe swing.  ((6))

  -  Ali rolls and scowls as she posts  -  "Ali is struck with a glancing blow on the shoulder and blood rushes out.  ((rolled 3))

Now it's Ali's turn to attack but she can only attack one so she must be careful.

But what happens when you are hit?  You lose a hit point!  All heroes have 2, all agents have 4 (this could change based on player numbers.)

Once you have 0 hp, you are knocked out, or forced to flee, player's choice.

Healing classes can, instead of attacking, heal a wound on someone.  Note, can only do this once every three rounds to prevent over healing.


2) No one player maybe engaged in combat with more than 3 opponents simultaneously.  To indicate you are in combat with someone, walk up to them and unsheathe your weapon.  Once a player has 3 people standing in front of them, no other player may enter the fray until a player is beaten.  An example of said formation is below with "O"representing one side and "X" the other

O  O  O
    X

3) But what if an ally is in trouble against three people?  You may run over and engage one of the enemies one on one by walkign over and standing in front of them with your weapon unsheathed.  Whisper them you are engaging them and both you and the person you've engaged move a feet feet away to show your ally is only engaged with 2 people now.  Visual example below.

O  O  O = O  O  O =  O  O      O
    X     =     X  X  =       X      X

4)  During combat, your emotes should be no more than a few sentences long.  This is to keep combat flowing quickly and from jumbling up the chat window with long posts.

That's what I have for the moment, any advice would be greatly appreciated.
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RE: Brainstorm on episodic Garlean spy event (working on combat rules) ) (Balmung) |
#29
03-10-2014, 12:29 PM
Some ways to make it not an outright trampling of the Garleans due to sheer forces... Limit the amount of 'heroes' participating or you can have some set things in the plot that will work in the Garleans' favor?

Emelie brought up an interesting idea about Garleans hiring people to help their side by keeping them ignorant or using specific ideals against them?

I guess it also depends on how 'big' or 'small' the event may be xD
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RE: Brainstorm on episodic Garlean spy event (working on combat rules) ) (Balmung) |
#30
03-10-2014, 12:42 PM
Regarding dice: here's a handy dandy website you can use and host groups in for virtual dice rolls, so everyone can see what's going down.

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