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Patch 2.2 Notes (Preliminary) (03/21/2014)


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Patch 2.2 Notes (Preliminary) (03/21/2014)
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Cloverv
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RE: Patch 2.2 Notes (Preliminary) (03/21/2014) |
#16
03-21-2014, 11:12 AM
(This post was last modified: 03-21-2014, 11:13 AM by Clover.)
I apologize for my ignorance, but I'm a bit confused about retainers.

It says a retainer can't have a higher level than you, and that they can't be any job you haven't unlocked yourself. Does this mean that, for example, my White Mage can't have a high level lancer retainer because she's not a high level lancer herself? I wanted to recreate my partner's lancer miqo'te, but now I fear I won't be able to ;w;

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RE: Patch 2.2 Notes (Preliminary) (03/21/2014) |
#17
03-21-2014, 11:33 AM
http://forum.square-enix.com/ffxiv/threa...-A-Updates

They ignored about musketeer again. This class is never gonna be answered at all. >_>;
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RE: Patch 2.2 Notes (Preliminary) (03/21/2014) |
#18
03-21-2014, 11:34 AM
(This post was last modified: 03-21-2014, 11:35 AM by Kage.)
I -think- so. Some of the comments I read on reddit imply that even if you have a 50 PLD and a 20 BLM your retainer can't be higher than 20 (I assume BLM/THM is the retainer's class/job??)

I take it to mean that you sort of train your retainer in that aspect.

edit: a friend of mine is insisting that T2 Enrage method is getting borked but based on Yoshi-P's answers at the time I don't see it happening for 2.2, if at all.
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RE: Patch 2.2 Notes (Preliminary) (03/21/2014) |
#19
03-21-2014, 12:39 PM
(03-21-2014, 10:58 AM)ExKage Wrote: Well yes they did say it was preliminary after all.

Quote:Q39: How hard will the Gilgamesh battle be?

A39: We designed this with the idea that we’d like everyone to have a good time, so the difficulty won’t be that hard. I believe you’ll be able to beat it with eight players trying the fight for the first time.

This makes me super excited xD; I want to enjoy that wonderful Clash on the Bridge!


Yessssss. Best FFV music ever.

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RE: Patch 2.2 Notes (Preliminary) (03/21/2014) |
#20
03-21-2014, 01:30 PM
Not only that, it's one of the best FF music pieces period.
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RE: Patch 2.2 Notes (Preliminary) (03/21/2014) |
#21
03-21-2014, 02:49 PM
Totally why
Quote:Q35: Will the music for the Gilgamesh battle in the Hildibrand line of quests be “Clash on the Big Bridge”?

A35: Yes, it will!

Brought the biggest grin to my fact. let alone the fact we heard it in the trailer.
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RE: Patch 2.2 Notes (Preliminary) (03/21/2014) |
#22
03-22-2014, 12:14 AM
Don't forget the two new Tank mounts. Bear for Warriors and Lion for Paladins

[Image: tank-2.2-mounts.jpg]

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[Image: Emblem%252520by%252520Rhea%252520Zaheela%252520x50.png]
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Signature by Rhea Zaheela
See Our Official Website For More Details
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RE: Patch 2.2 Notes (Preliminary) (03/21/2014) |
#23
03-24-2014, 08:36 AM
(03-21-2014, 11:34 AM)ExKage Wrote: edit: a friend of mine is insisting that T2 Enrage method is getting borked but based on Yoshi-P's answers at the time I don't see it happening for 2.2, if at all.

They "mistakenly" nerfed the enrage method once already, then undid it. Even then it was only slightly harder to perform than before.
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RE: Patch 2.2 Notes (Preliminary) (03/21/2014) |
#24
03-24-2014, 09:12 AM
(03-24-2014, 08:36 AM)allgivenover Wrote:
(03-21-2014, 11:34 AM)ExKage Wrote: edit: a friend of mine is insisting that T2 Enrage method is getting borked but based on Yoshi-P's answers at the time I don't see it happening for 2.2, if at all.

They "mistakenly" nerfed the enrage method once already, then undid it. Even then it was only slightly harder to perform than before.
I naively still trust their explanation that it was a fault of their trying to fix a bug to their random AI/gambit system that directly conflicted with the enrage method. He insisted that it just the mistake of putting in something from 2.2 into 2.16 (Twintania) but then later said, "well they undid it saying it wasn't intended but they never said that they wouldn't change it."

I don't see the argument for it though. SE has already shown that they want to make this older content so it's not a wall in players' progress. Allowing the enrage method keeps with that.

In regards to whether or not it was "only slightly" harder, no one posted at the time what ilvl their healers were as well as their dps. At least, none of the posts I read included them.



But yes. TANK MOUNTS Big Grin
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RE: Patch 2.2 Notes (Preliminary) (03/21/2014) |
#25
03-24-2014, 10:45 AM
(This post was last modified: 03-24-2014, 10:46 AM by allgivenover.)
It wasn't that much harder, but you'd probably need an i85ish WHM to do it. It just required stacking more closely and smart usage of Cure III.
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RE: Patch 2.2 Notes (Preliminary) (03/21/2014) |
#26
03-25-2014, 09:03 AM
(This post was last modified: 03-25-2014, 11:02 AM by Kage.)
If anyone wondered, the 900 Philo needed for the Relic is going to be X amount of Myth.
Quote:Radz-at-Han Quenching Oil can be purchased from Auriana in Revenant’s Toll with Allagan tomestones of mythology. The equipment and items that can currently be purchased with mythology can be purchased in the same way in patch 2.2.
http://forum.square-enix.com/ffxiv/threa...ost1972332

ALSO. IF YOU BOUGHT THE OST AHHHHH
http://gamerescape.com/2014/03/25/the-ff...t-to-miss/
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RE: Patch 2.2 Notes (Preliminary) (03/21/2014) |
#27
03-26-2014, 05:53 AM
The full patch notes are now available.

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RE: Patch 2.2 Notes (Preliminary) (03/21/2014) |
#28
03-26-2014, 10:47 AM
(This post was last modified: 03-26-2014, 10:50 AM by Kage.)
Here's a pastebin link I've stolen from reddit
http://pastebin.com/U3wQcuyC


It's too big ;A;
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RE: Patch 2.2 Notes (Preliminary) (03/21/2014) |
#29
03-26-2014, 10:52 AM
/changepose emote is pure genius. It'll make screenshots even more dynamic than they already are! This game just blows my mind, so much genius everywhere.

I'm very excited about tomorrow. I want to do everything at the same time (>_<)

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RE: Patch 2.2 Notes (Preliminary) (03/21/2014) |
#30
03-26-2014, 10:53 AM
Oh my goodness, finally!

Change Pose (/changepose)
When using the Change Pose emote while standing, your character will cycle between the default idle stance and two additional poses. While sitting, your character will cycle between the default idle stance and one additional pose.


[Image: 69e2c959d2e9285fd541e7f5f70fb8139b3464da_60.png]


To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.

"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
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