Allow me to clarify my interpretation of white mage arts being revived:
When the Sixth Umbral catastrophe happened, select few were charged with being keepers of the White and Black magic arts. With White Magic, the Padjal were chosen to be its keepers. Teaching it amongst their race, isn't reviving the art, it is merely continuing to keep the art safe as keepers for the day it is deemed safe to revive the art in Eorzea.
In order to revive an art, the keepers of the art would have to take students outside their little circle. Their little circle in this case, is their race. From what I can tell the Padjal are very very few in numbers, and I'm almost willing to bet every one of them are white mages. And I also suspect they are longer lived than the other races of Eorzea.
So as I said, teaching amongst themselves, is nothing more than continuing their roles as keepers of an art. Basically keeping it safe until the day the races of Eorzea are deemed mature enough, and trustworthy enough to not abuse it. With the Garleans showing up, adventurers took center stage, showing skill, and wisdom to help protect Eorzea survive the onslaught.
1.x lore is still canon today. It may had been a pretty crappy game, but SE clearly did not throw it out. They merely brought 1.x to a close, then expanded the lore and increased the timeline by 5 years for 2.0. And in 2.0's story you play the first of many adventurers who get trained to be a white mage to combat both the Garlean threat and also the threat of the primals.
That's why in the Lost City of Amdapor opening questline, if you talk to Raya-O-Senna as a white mage, she doesn't address you as her former student, but as just another white mage. Because 1.x white mages weren't her students. It suggests that as of 2.2 when The Lost City of Amdapor dungeon came out, that adventurer white mages have become more popular. So 2.0, the art was starting its revival, so in 2.2, the art can be considered revived.
That's my interpretation. It's not stretching lore, it's actually going by lore. In my own character's case, I went a slightly different route, and found a white crystal from the sixth umbral era, to learn to become a white mage. That doesn't stretch lore either, because white magic was quite common in that era. The Padjal though guided her after finding the crystal, so she could be a white mage, which falls in line with the padjal reviving the art.
When the Sixth Umbral catastrophe happened, select few were charged with being keepers of the White and Black magic arts. With White Magic, the Padjal were chosen to be its keepers. Teaching it amongst their race, isn't reviving the art, it is merely continuing to keep the art safe as keepers for the day it is deemed safe to revive the art in Eorzea.
In order to revive an art, the keepers of the art would have to take students outside their little circle. Their little circle in this case, is their race. From what I can tell the Padjal are very very few in numbers, and I'm almost willing to bet every one of them are white mages. And I also suspect they are longer lived than the other races of Eorzea.
So as I said, teaching amongst themselves, is nothing more than continuing their roles as keepers of an art. Basically keeping it safe until the day the races of Eorzea are deemed mature enough, and trustworthy enough to not abuse it. With the Garleans showing up, adventurers took center stage, showing skill, and wisdom to help protect Eorzea survive the onslaught.
1.x lore is still canon today. It may had been a pretty crappy game, but SE clearly did not throw it out. They merely brought 1.x to a close, then expanded the lore and increased the timeline by 5 years for 2.0. And in 2.0's story you play the first of many adventurers who get trained to be a white mage to combat both the Garlean threat and also the threat of the primals.
That's why in the Lost City of Amdapor opening questline, if you talk to Raya-O-Senna as a white mage, she doesn't address you as her former student, but as just another white mage. Because 1.x white mages weren't her students. It suggests that as of 2.2 when The Lost City of Amdapor dungeon came out, that adventurer white mages have become more popular. So 2.0, the art was starting its revival, so in 2.2, the art can be considered revived.
That's my interpretation. It's not stretching lore, it's actually going by lore. In my own character's case, I went a slightly different route, and found a white crystal from the sixth umbral era, to learn to become a white mage. That doesn't stretch lore either, because white magic was quite common in that era. The Padjal though guided her after finding the crystal, so she could be a white mage, which falls in line with the padjal reviving the art.