(08-05-2014, 02:12 AM)Sounsyy Wrote: I'm late to the topic as usual, but I wanted to salvage some of the discussion with some lore clarification for the OP and others. There seems to be a little mis-information happening.Thank you! This has been incredibly informative and it has helped  In the end, I am more than comfortable continuing with my RP here, once I get a chance to catch more events! Though, there is one thing I wanted to respond to in this post and this post:
To Lillith, Bards are totally do-able on a mass scale without being lore breaking. The lore behind them are that they are battle musicians. Their songs and tales stir the soldiers at arms and give them morale and strength. The traditional weapon of the Bard has always been the bow. Now, the reason why they are rare now, is because the last time Bards were used in a war was 100 years ago during the Autumn War. Since that time, Eorzea has not been in a great war until the recent Garlean occupation. Coincidentally, Bards are now starting to make a comeback. So keep on strumming, Eorzea has need of you.
(08-03-2014, 02:06 AM)LiveVoltage Wrote:(08-03-2014, 02:03 AM)LiadansWhisper Wrote: There are Dragoons, and there is The Azure Dragoon.  It's lore-friendly to be a Dragoon.  It's not lore-friendly to be The Azure Dragoon.Ah, well whats the difference between the two then?  @_@
The difference is: "Dragoon" is just a title. "Dragoon" in XIV lore, literally means an Ishgardian Knight who has slain a dragon. (And has proved it.) They are not speshul, they do not have powers. They don't even have to use a lance. All they've done is killed at least one dragon.
The Azure Dragoon is a person chosen by Nidhogg's Eye to bare the Dragon King's influence. With the extreme exception of the MSQ PC, this only happens once per generation. It is not a gift, it is a curse. The Azure Dragon must wear ritual Drachen Mail, which helps repel the Dragon King's influence, but it is ultimately their own personal willpower which prevents them from succumbing to Nidhogg's Eye and committing terrible atrocities.
(08-03-2014, 03:04 AM)Kellach Woods Wrote: Warrior would also be kind of hard to justify.
Warrior actually isn't that bad. According to Curious George, the ancient art of the Inner Beast is still being taught by the Hellsguardian villages beyond Agalatia's Spine in Farreach. Travel there, and you may find the path to unlock your own Inner Beast. It is true that the art fell into disuse in Eorzea, but mainly for the same reason as Bard. There were no great wars fought for nearly a century.
(08-04-2014, 03:49 AM)Nako Wrote: Black Mage: Have the strength of will to draw from the void and get someone to teach you
Bard: Befriend the Moogles and be taught how to do it
To clarify, moogles have nothing to do with learning to become a bard. All they do in the Bard Quests is help you convince Johantel to get off his bum and stop feeling sorry for himself. Cuddly, fluffy, moogle plushies are good for that sort of thing.
Black Mages are interesting in that, yes, they learned to open Voidgates, but that isn't really what Black Magic is. "Black Magic" by definition, is actually just a technique to more effectively cast destructive magic. The mother of Black Magic, Shatotto, wished to ever further expand her magical prowess, but was ultimately limited by her own aetherial reserves. That is to say, to wield the power Shatotto desired, it would kill her. So she discovered a way to drain the planet's aether instead of her own. This technique was called Black Magic. Likely receiving its name because the land around the caster would die with every cast.
From 1.0, we learned that Black Magic is not taught. It is learned through rigorous study, reading, and experimentation. It is not an exact art. It takes years, possibly decades to master. And even then, things can still go horribly wrong.
As for its connection to the Void, we now know that Black Magic can be used to open Voidgates. Thaumaturgy also has this ability, however, the sheer amount of aether required for the process likely makes this impossible for a Thaumaturge to do alone. Which is why you need Black Magic, to siphon the world's aether for the job.
For obvious reasons, this job has been forbidden since the War of the Magi, in which Black Mages, White Mages, and Scholars waged a magical war so devastating, it nearly killed the planet, prompting the Elementals of the Twelveswood to summon a flood to cleanse the taint of all magic from the world.
Sigh... White Mage is complicated. In 1.0, you were granted access to Succor (White Magic) by an Elemental named Oha-Sok. And it is because of your purity of heart (or possibly Hydaelyn's Blessing) that Oha-Sok entrusts YOU to return Succor to the dying planet. She even becomes your White Mage Robe so that you might carry Her power with you.
In 2.0, they've all but abolished Elementals being of any consequence any more. Ugh. Hatred. Anyways, you are gifted the White Mage Soulstone of A-Towa-Cant, an extremely eccentric, dead Padjal. The two Seedseers, begrudgingly accept Cant's choice of successor mainly because they need a third whee-White Mage to strengthen the Hedge and are just too lazy to ask their big sister or E-Sumi...
Anyways, in BOTH quest lines, you are quite sternly warned/threatened that should you ever abuse the Succor granted you, you're in for a world of hurt. Now, while both versions are fairly exclusionary, I'm of the opinion that if you can prove beyond any doubt that your character is pure of heart, you can wield succor. I personally prefer the 1.0 lore on the topic because A) it's better written and B) it does not discount the influence of the Elementals.
Because Succor is the Elemental's Magic. They gifted it to Mankind in order to balance the destruction of Black Magic. It is the Yin to Black Magic's Yang. But ultimately, the world could not support the aether needed to heal what Black Magic destroyed.
I'm going to end this here and get some sleep. Hope this helps! ^^
(08-05-2014, 02:32 AM)Seriphyn Wrote: I, too, have treated dragoon as just a title, akin to "Ishgardian lancer". Similar to how you have different names for a knight in different cultures. Unfortunately, there seems to be a lot of IC dragoons in the drachen mail, which makes my character go "wtf is that" considering how alien it is compared to everything else. IIRC, there are NPCs called Dragoons and they're just in chainmail.Besides White Mage, Dragoon seems to be the second most debated class brought up here, so I have a question:
On the op's original point. I believe seeing stuff like a Miqo'te dragoon is like seeing a Caucasian samurai irl. There are a lot who don't play Miqo'te to the lore anyway (I've seen at least one Miqo'te who is six foot plus and built like Schwarzenegger, which in my mind is like trying to play a lalafell who is not gnome height)
What about a person who is playing a Dragoon, with the armor, but has specifically specified it is the armor purchased with Myth tokens? Rowena's wares are a very real thing IC, and we've even seen changes to her area BECAUSE of her dealings with the players. Yes the Drachen mail has special powers, but at this time that doesn't stop people from make replicas as we've seen in regards to Rowena's wares.
Also, and I know I'm going off of topic for my class but I adore Dragoon to no end so I want to inquire. Don't we two Dragoons in the game itself? Isn't the person who trained you a Dragoon with their own soulstone they pass to you and then, we have the Azure Dragoon themselves? And....don't we technically only take the helmet from the Azure Dragoon? (or whatever the last piece of eq was from the level 50 Dragoon quest. I don't remember xD)