
I swear, I really did roll 18s in every stat, it's a weird coincidence!
This is a fun idea, I'll take a crack at it. I'm assuming there are no maximum point limits, yeah?
Strength: 13 -- Â Nero's not physically weak; he can throw solid punches and wield a heavy axe with a reasonable amount of skill. He's quite proficient in a fight, but he lacks the physical conditioning that a soldier might have; for him, fights are generally nasty and are over in a few minutes.
Constitution: 10 -- While capable of taking a hit, if the situation has deteriorated to where Nero is taking multiple wounds, he is more likely to run away than to prolong a losing fight. Experience has granted him the ability to run hard and fast, a useful skill for escaping and losing a pursuer in convoluted city streets, but not as good for running cross country.
Dexterity: 3 -- He can't use a bow. He just can't. The weapon completely defies him. And while he is good at navigating and running through city streets, and will use less conventional exits like windows or rooftops, watching Nero do parkour is like watching a drunk cat trying to navigate an obstacle course.
Intelligence: 16 -- "Shrewd" would be the appropriate word. Nero is also skilled in thaumaturgy and has good business sense, while also being able to quickly and critically analyze situations in a pinch.
Wisdom: 13 -- While his actual perceptive senses are not much sharper than an average Hyur, Nero's intuition--his "gut feeling"--is generally quite accurate, and he will adhere to said gut feeling fairly reflexively. He is also fairly perceptive at reading people.
Charisma: 17 -- With a flashy appearance that screams "pay attention to me" and a tongue that is as silver as it is sharp, Nero is very good at adapting his personality to whoever he happens to be dealing with. A natural people person who loves having the spotlight, he prefers to charm or lie his way through situations through physical confrontation. And there are few things he appreciates more than grandiloquent loquaciousness.
This is a fun idea, I'll take a crack at it. I'm assuming there are no maximum point limits, yeah?
Strength: 13 -- Â Nero's not physically weak; he can throw solid punches and wield a heavy axe with a reasonable amount of skill. He's quite proficient in a fight, but he lacks the physical conditioning that a soldier might have; for him, fights are generally nasty and are over in a few minutes.
Constitution: 10 -- While capable of taking a hit, if the situation has deteriorated to where Nero is taking multiple wounds, he is more likely to run away than to prolong a losing fight. Experience has granted him the ability to run hard and fast, a useful skill for escaping and losing a pursuer in convoluted city streets, but not as good for running cross country.
Dexterity: 3 -- He can't use a bow. He just can't. The weapon completely defies him. And while he is good at navigating and running through city streets, and will use less conventional exits like windows or rooftops, watching Nero do parkour is like watching a drunk cat trying to navigate an obstacle course.
Intelligence: 16 -- "Shrewd" would be the appropriate word. Nero is also skilled in thaumaturgy and has good business sense, while also being able to quickly and critically analyze situations in a pinch.
Wisdom: 13 -- While his actual perceptive senses are not much sharper than an average Hyur, Nero's intuition--his "gut feeling"--is generally quite accurate, and he will adhere to said gut feeling fairly reflexively. He is also fairly perceptive at reading people.
Charisma: 17 -- With a flashy appearance that screams "pay attention to me" and a tongue that is as silver as it is sharp, Nero is very good at adapting his personality to whoever he happens to be dealing with. A natural people person who loves having the spotlight, he prefers to charm or lie his way through situations through physical confrontation. And there are few things he appreciates more than grandiloquent loquaciousness.