
Daphine:
Andralyn:
- Strength: 8 :Â She's a book worm so she hasn't had much need to work on this.Â
- Dexterity: 8 : Tied in with above. She does tend to be clumsy but lucky with her clumsiness.Â
- Constitution: 12 : Hours of surgery, days in study, and lots of traveling  have given her some level of endurance to weariness.
- Intelligence: 18 : She's very well read.
- Wisdom: 12 :Â While she has a knack toward problem solving she tends to be a bit literal toward things at times. She is also know to forgo common sense to help others despite the 'you should know better' voice in her head.
- Charisma :Â 12 : Â Daphine is very well spoken and very friendly. This stat would probably be higher if not for her speech impediment and her outwardly meek persona.
Andralyn:
- Strength: 10 : Â Nothing remarkable, but she can certain throw a nice hook.Â
- Dexterity: 10: Â She knows her way around a punch but she's not particularly well trained.
- Constitution: 12 : She can stand quite a bit before tuckering out. Yes this applies to more than just fighting. Â ( Had to.. sorry. *retreats back to corner*)
- Intelligence: 12 : She's smarter than your average bear. She's got a good base to work with on a variety of subjects.
- Wisdom: 15 :Â She's very perceptive, especially of people and their intentions.
- Charisma : 18 :  Generally confident and well kept, she's has quite a magnetism to her. Andralyn was a companion. Now she runs a house of companions. Her livelihood depends on her charisma.Â