Indeed, the tribes do have subsets (sects, sub-tribes, etc.) that are based on hunting grounds. What happens is that a tia who would be nunh, rather than challenging the nunh of his hunting ground, goes out and acquires new territory. If he holds it for a long enough time, he becomes nunh of that hunting ground. Because of how this works, there's really no unifying characteristics among members of a tribe unless they want there to be (i.e., their players agree to have their characters be from the same place or to have their sects related in some way). This dev post explains it, along with noting that creating a new tribe (as opposed to acquiring new territory) is very rare and marks those involved as outcasts. (I'll just leave this miqo'te lore link collection here for you, as well.)
Regarding your background, it looks good to me. It seems plausible than an older miqo'te female might not participate in all of the hunts, and if the subtribe/sect/breeding group was nearly destroyed, she might have escaped such a fate that way. Do note, though, that Seekers are typically found in the Sagolii Desert and on Vylbrand (the island where Limsa Lominsa is); Keepers are the ones who live in the Shroud. Of course, that in no way prevents your character from traveling to Gridania at some point in her past -- bearing in mind, however, that certain circumstances regarding Gridania made travel to it very difficult to impossible before the Calamity (5 or 6 years ago, depending on your reckoning of time).
Regarding your background, it looks good to me. It seems plausible than an older miqo'te female might not participate in all of the hunts, and if the subtribe/sect/breeding group was nearly destroyed, she might have escaped such a fate that way. Do note, though, that Seekers are typically found in the Sagolii Desert and on Vylbrand (the island where Limsa Lominsa is); Keepers are the ones who live in the Shroud. Of course, that in no way prevents your character from traveling to Gridania at some point in her past -- bearing in mind, however, that certain circumstances regarding Gridania made travel to it very difficult to impossible before the Calamity (5 or 6 years ago, depending on your reckoning of time).
The Freelance Wizard
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))