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(08-19-2014, 01:08 PM)FreelanceWizard Wrote:(08-19-2014, 12:29 PM)Black Hat Wrote: My utopian vision would be a community of RPers (such as this one) that doesn't tell each other "I dictate what happens to my character." Where IC actions have universal IC consequences (like Law Enforcement involvement, cause really.....really? Limsa may be Tortuga, but I still see Yellowjackets all over the streets, people.) and players think "OH crap. I got myself into this situation, now I need to think of an IN CHARACTER way out" instead of "I don't like this. You can't tell me what to do."
Without making a value judgment on the concept, the problem is that there's just no way to enforce that in open consensual RP (well, okay, there are ways, but none that are good). Ultimately, control of your character in a consensual RP environment belongs to you and you alone. The only time you cede any control is when you join a group of other RPers, and even then you can take that right back by leaving.
Essentially, yes and no. While as said previously, there's nothing wrong with saying "I do not consent", it comes with its own issues. History being doomed to repeat itself, if you will. There's consent and then there's being wishy-washy. Optimally, if you're committing an open crime visible to the public at large, you're consenting to having the cops called on you. There's no valid precedent for being offended that you got busted for stealing someone's stuff, especially not with your hand in the cookie jar (hypothetically.)Â
It's not about enforcement, but the evolution of roleplaying. The only way to keep it fresh and exciting is to be open to the excitement. Eventually, as evidenced myriad times before, we're all going to turn disillusioned. Really think about that. Some RPers love the random chaos of interacting freely and letting the chips fall where they may. Many do not and if you survey the statistics, it's those who don't that quit out of boredom. Controlling every aspect gets stale. RPing under the same paradigm gets stale. End game content grinds get stale. It's all the same principle.Â
What I mentioned in my brief utopian blurb was more of an offering of inspiration. We're already a community and we're all awesome, why don't we find that middling ground in the form of a community standard and expand rather than isolate ourselves? Course, if the general populace likes the status quo then there's your answer and the discussion is nicely moot.Â
Taking risks with any situation, real or fictional, keeps things invigorating, broadens horizons. That's all.Â
And this is all one Hat's perspective too. I'm humble enough to admit that I may be off the mark, I watch the forums and make these statements based on observations of patterns.
What a colossal waste of time and energy.