
(08-19-2014, 08:02 AM)Knight Kat Wrote: Thank you all for your great answers. I have considered all of the angles presented by you all.
I guess the specifics I am looking for are just not entirely there. See, I personally am not trying to make a god-mode-ish weapon. However, simply making Kiht "good" with it is not good enough.
My character is ICly a Lancer, not a Dragoon. However, I have come to notice that there are just as many characters who play their abilities on a "fantasy powers" scale, as there are who play on a more "realistic" scale. But, that is a topic for another thread.
My point is, I have noticed that my character can ICly do very little against Dragonfire Dives, fireball spells, lightning blasts, ect. It dawned on me that there are resistance materia though. Instead of trying to use materia that will make her stronger or faster to an unknown degree, I decided that I can and will use the elemental resistance materia to give her a chance against those who may be a bit more on the "fantasy powers" scale of things. Since the elemental materia only give -resistances- against magic, they will not give her an advantage towards anyone who fights her on a more "realistic" scale. This is my solution that I think will work for me. Again, I am not really trying to make her more powerful. I just wanted to give her a chance against all these characters with freaking 'powerz' out there.
Anyways, I have written this because I wanted to tell everyone the reason for my original questions, and offer my own 2 cents on the topic. I would still encourage more responses to the thread if anyone has any.
Kiht enhancing her lance/spear/whatever-it's-called with resistance materia seems both feasible and sensible to me, provided that A, her IC acquisition of the materia makes sense, and B, she has someone to go to ICly to enhance her weapon for her.
The concept of using one's materia-enhanced lance to, say, ground out a Thunder spell, or knock aside an incoming fireball, etc., is a workable one, IMO. You might get belligerent OoC comments from your IC opposition - "omg wtf is the point of playing a thaumaturge if you can just make my super duper special awesome magic spells irrelevant?" (dear thaums who might think this way: please get creative with your environment) - but that doesn't mean that the concept is a bad one, nor that you shouldn't pursue it.
![[Image: 1qVSsTp.png]](http://i.imgur.com/1qVSsTp.png)