
Loc Talon Wrote:I can see where you come from, having also come from five years of WoW. But, I try not to look at it that way. There were also alot of perma-naked dancing idiots in WoW, does that mean that we should not be able to manually remove pieces of equipment or be able to dance?
I mean, not being able to jump is certainly not a game-breaker, by any means, but it would certainly add a more sense of realism to the game if our characters could move as we do IRL. There isn't some magical force holding to the ground as is, if you wanted to you could jump.
I ccompletelly agree, whole-heartedly, about the abundance of "perma-jump idiots" in WoW. But, I don't feel that we should limit ourselves based on the simple-minded actions of others, if we had any any control over it that is.
Well. If you really want to use the realism defense ...
Have you considered, however, the vast difference between styles of graphics and character coordination and movements between games like WoW, Aion, and FFXIV?
Look, for example, at how characters in the former two games basically jump on a dime. There's no sort of motion to it, no realism, or visible representation of the character pushing off of their feet and jumping. Largely due to those game's lesser graphics (and yes, I say that about Aion, since the only thing special was character customization and "OH GOD HUNDREDS OF PEOPLE ON MY SCREEN AT ONCE!" during forts), they're incapable (or unwilling) to implement the motion of a character pushing off the ground in an actual jumping motion. They just suddenly are off the ground, arms in the air.
Look at FFXIV. Notice how basically even just turning one way to another requires the character to push off of a foot, or veer back? Or how about how they actually slow to a trot and then stop, instead of stopping the split second you let go of the key you're pressing to move them forward, back, or side to side.
This might all sound somewhat tangent-y, but basically the point I am making is that FFXIV is aiming for more realistic motions of characters than either of those games. Because of this, whether jumping should or should not be implemented is less the question, and whether it can or can't be implemented in a way that keeps the realistic movements the game is aiming for with characters in motion.
I don't mean any offense by saying all this, of course. I respect that some people want jumping. But based off the style of game this is, and again, the way the characters are designed to move, I have to also respectfully disagree.
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I walk through the sea, swim through the sands.
To the edges of the earth, to your rescue when you hurt,
Only thing I learnt is I'm not Superman.
~Giant Panda - Strings
I walk through the sea, swim through the sands.
To the edges of the earth, to your rescue when you hurt,
Only thing I learnt is I'm not Superman.
~Giant Panda - Strings