
Another issue I failed to touch on is age. This again has happened in all MMOs that I've played in, where I've seen people in their early 20s (I'll pull from Champions Online this time) be: Master detectives, munitions experts AND know magic enough to blow up buildings. And this is without adding in things like what a comic-book setting and wave away like alternate universes or time travel.
I like the idea of the overlap in crafting/gathering for the reasons given and since they rarely enter into mainstream RP (I've yet to see anyone thundering around in, say, the Grindstone proclaiming how amazing their fishing skills are), I forgot they were there.
I think that Final Fantasy XI did at least that much right in that you could combine classes but the secondary class could never exceed half of the level of the main class. That is, if you were a levelr 50 White Mage, then your secondary would never be above 25.
Pathfinder/D&D etc does it well. By multiclassing you're hurting yourself as much as you help. You will never learn the Level 20 special skill for the class if you take even one level in another class. I think that the main problem is reconciling time. It's easy to say 'I've been doing this for years' in a game that has only been around for a year. No one can say 'No you haven't.' Not saying that the person claiming their character is uber experience if deliberately god-modding or anything, mind you, but that it is just something we take for granted and don't give much thought over.
I like the idea of the overlap in crafting/gathering for the reasons given and since they rarely enter into mainstream RP (I've yet to see anyone thundering around in, say, the Grindstone proclaiming how amazing their fishing skills are), I forgot they were there.
I think that Final Fantasy XI did at least that much right in that you could combine classes but the secondary class could never exceed half of the level of the main class. That is, if you were a levelr 50 White Mage, then your secondary would never be above 25.
Pathfinder/D&D etc does it well. By multiclassing you're hurting yourself as much as you help. You will never learn the Level 20 special skill for the class if you take even one level in another class. I think that the main problem is reconciling time. It's easy to say 'I've been doing this for years' in a game that has only been around for a year. No one can say 'No you haven't.' Not saying that the person claiming their character is uber experience if deliberately god-modding or anything, mind you, but that it is just something we take for granted and don't give much thought over.