
I'll echo what other people said about not letting game mechanics overly drive RP.
I think just because your character can do certain things, it doesn't mean they're multiclassing. For example, my character is shown to be no slouch with her fists, but that doesn't mean she's a pugilist or a monk. She's just pretty good at throwing a punch or a knee. Paladins can't do that in game terms, but it's pretty reasonable thing for every fighter to know.
Same thing with magick, Nat can cast the equivalent of cure I. She's not a conjurer, or a whm. All Paladins theoretically know a little healing though, so she can heal small wounds.
I'm of the opinion that no one should have multiple Jobs though. It really cheapens the idea of them if people can pick them up just like that. However, everyone can obviously RP what works for them.
I think just because your character can do certain things, it doesn't mean they're multiclassing. For example, my character is shown to be no slouch with her fists, but that doesn't mean she's a pugilist or a monk. She's just pretty good at throwing a punch or a knee. Paladins can't do that in game terms, but it's pretty reasonable thing for every fighter to know.
Same thing with magick, Nat can cast the equivalent of cure I. She's not a conjurer, or a whm. All Paladins theoretically know a little healing though, so she can heal small wounds.
I'm of the opinion that no one should have multiple Jobs though. It really cheapens the idea of them if people can pick them up just like that. However, everyone can obviously RP what works for them.