
I played the beta of 1.0 way back in the day and was lured in by the devs' promise that "beta is just a tiny fraction of the content available in the live game!" So, I bought the CE, because damn, if the game wasn't pretty -- and the idea of picking up abilities from multiple classes and mixing them together was pretty neat.
Then 1.0 launched.
Then my CE box became a monitor stand. I didn't play at all despite the apologies and the months of free game time.
When I heard 2.0 was coming out and they were taking beta applications, I thought, "Hey, they're revamping it, so it might be fun." I got into beta 2 and was instantly hooked. Here was a game that had everything I'd been missing since EQ -- challenging small group content, clear party roles, abilities that felt useful instead of being "cooldown filler" -- with all of the prettiness, small touches, and great writing of CoH and TSW. I haven't been hooked on a game this much since, well, CoH.
Add to that a great RP community going all the way back to the 1.0 days and it should be no surprise that I plan on staying around for a while.
Then 1.0 launched.
Then my CE box became a monitor stand. I didn't play at all despite the apologies and the months of free game time.
When I heard 2.0 was coming out and they were taking beta applications, I thought, "Hey, they're revamping it, so it might be fun." I got into beta 2 and was instantly hooked. Here was a game that had everything I'd been missing since EQ -- challenging small group content, clear party roles, abilities that felt useful instead of being "cooldown filler" -- with all of the prettiness, small touches, and great writing of CoH and TSW. I haven't been hooked on a game this much since, well, CoH.


The Freelance Wizard
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))