
(08-29-2014, 09:44 AM)Warren Castille Wrote: A large part of the issue with FC raiding is that if your number of interested people isn't a multiple of 8, you've got to sit people out. If there's enough people to field multiple groups it works out pretty smoothly, but if the total people is only a dozen or so? That can make for some hard feelings if you're perpetually benched.
That had been me, when I was in a previous FC. When first coil was a thing, I worked to kinda worm my way in (helped that one of their static healers left the game, and I /happened/ to be a healer and friendly at the time). These days though, I kinda put off raiding because unless I'm able to enjoy the people I'm with, it's not fun. I'm more than happy just chatting with the people and giving raids a shot or two (ok, maybe 5-6) and calling it there, so the "try for hours on end" stuff usually causes burnout.
I know when Kage had started raiding, the "multiple of 8" thing mattered, and the FC we were both in just didn't have the members to organize multiple statics. Lockouts made it even worse, because there were maybe 11-15 people geared well enough, but only about 10 were ever available to the FC's "static".
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On the topic of PUGs, learning to ignore them is probably best. While there can be good groups (like a static looking for a member or two), there are probably more "weekly clear" or "don't mess up!!!!11!!1!!1!!" groups in the party finder, some dressed up to look friendly. Kage, I've seen you in SCoB and you aren't the problem. Chances are, it's just the PUG not cooperating properly, or a lack of communication and understanding are EVERYONE's part. (Think of when you did T6 with me. We had people who were unclear on the strategy, let alone the mechanics).
Also remember, it's a game! If there's an aspect that's getting you down, sometimes the better thing to do is avoid it. Other times, it's better to actively look for a different way to go about it. In the case of these difficult, no-room-for-error endgame raids, failing over and over is just part of the experience. Some people handle it better than others. Some people may direct their upset feelings in the wrong ways. It generally isn't any one particular person's fault, but trying to accommodate for a group you've never been with (including ones made on the spot) is probably impossible for SCoB right now. There are just too many factors, strategies, and mechanics that people are not used to on an average basis. Over time, it'll probably become more like the first Coil, where DF access gets it more exposure, and that will in turn make PUGs/PF groups a little better.