
Ohhh, month-old bump. And on a lovely prompt, too. I'll take it!
Note that I pretty much assumed T'rahnu is level 20 (in D&D terms) here.
T'rahnu Ihka
Strength: 18 -- T'rahnu is extraordinarily strong for a Miqo'te. This is (or would be if the game gave me a muscle slider *cough*) obvious from first sight, as her muscles are extremely prominent. This is on top of her natural talent when it comes to manipulating her own body's aether.
Dexterity: 18 -- Naturally, she's pretty damn agile (understatement). Note that I assumed Miqo'te would have a natural +2 racial dex bonus here... makes sense, right? She has very good natural reflexes and is capable of twisting her body while in motion to great effect in combat. She likes to make a point of dodging all of an opponent's attacks just to egg them on. When it comes to her "physical intelligence", she is simply among the best there is.
Constitution: 15 -- She has good genes, trains regularly, and eats well. ...Yeah, that's basically all there is to say about this.
Intelligence: 14 -- Her constant traveling means she's become quite worldly, and her parents made a point of educating their children. Her complete lack of knowledge when it comes to magic or complex mathematics serves as a counterpoint to this (and if 'flaws' are a thing we can have, she would definitely have severe penalties against any use of magic).
Wisdom: 16 -- She is actually quite astute at times, is slow to anger, and has very good natural instincts. This can also be a downside for her party members in that she is very good at telling when the momentum has turned against her, and she will often flee or surrender the moment that happens.
Charisma: 9 -- She is extremely difficult for most people to be comfortable with, as she simply doesn't care for social norms like any 'decent', 'civilized' person should. She likes to get into peoples' personal space, will stare overlong into the eyes of even complete strangers, and her hodgepodge of a vocabulary often sees her point lost in the midst of translation. She will also fail to respect personal boundaries in conversation on purpose. She IS quite intimidating at times, but that has nothing to do with her natural charisma (this could easily be represented with skill points in 'intimidation').
Her stats at level 1 would look something like this:
STR: 15
DEX: 16
CON: 15
INT: 12
WIS: 13
CHA: 9
(Yes, this is completely ignoring the '1 point every 4 levels' rule, which frankly is kind of a load of hooey to begin with. The '2 points every 4 levels' thing in 5e is much better, as is the 'you can trade a feat for an ability point' thing.)
I realize she looks kind of bloody overpowered from this perspective... but it gets worse from there.
Thankfully, she's not the type of character to ever become a mover & shaker, so it's not really too much of an issue. Kind of like Samurai Jack, she just shows up, makes a mess (or cleans up a mess, one or the other), and then moves on.
Edit: To help other posters with the sense of scale, here's a table describing carrying capacity for STR. IRL, I have a STR score of like... 5.
Note that I pretty much assumed T'rahnu is level 20 (in D&D terms) here.
T'rahnu Ihka
Strength: 18 -- T'rahnu is extraordinarily strong for a Miqo'te. This is (or would be if the game gave me a muscle slider *cough*) obvious from first sight, as her muscles are extremely prominent. This is on top of her natural talent when it comes to manipulating her own body's aether.
Dexterity: 18 -- Naturally, she's pretty damn agile (understatement). Note that I assumed Miqo'te would have a natural +2 racial dex bonus here... makes sense, right? She has very good natural reflexes and is capable of twisting her body while in motion to great effect in combat. She likes to make a point of dodging all of an opponent's attacks just to egg them on. When it comes to her "physical intelligence", she is simply among the best there is.
Constitution: 15 -- She has good genes, trains regularly, and eats well. ...Yeah, that's basically all there is to say about this.
Intelligence: 14 -- Her constant traveling means she's become quite worldly, and her parents made a point of educating their children. Her complete lack of knowledge when it comes to magic or complex mathematics serves as a counterpoint to this (and if 'flaws' are a thing we can have, she would definitely have severe penalties against any use of magic).
Wisdom: 16 -- She is actually quite astute at times, is slow to anger, and has very good natural instincts. This can also be a downside for her party members in that she is very good at telling when the momentum has turned against her, and she will often flee or surrender the moment that happens.
Charisma: 9 -- She is extremely difficult for most people to be comfortable with, as she simply doesn't care for social norms like any 'decent', 'civilized' person should. She likes to get into peoples' personal space, will stare overlong into the eyes of even complete strangers, and her hodgepodge of a vocabulary often sees her point lost in the midst of translation. She will also fail to respect personal boundaries in conversation on purpose. She IS quite intimidating at times, but that has nothing to do with her natural charisma (this could easily be represented with skill points in 'intimidation').
Her stats at level 1 would look something like this:
STR: 15
DEX: 16
CON: 15
INT: 12
WIS: 13
CHA: 9
(Yes, this is completely ignoring the '1 point every 4 levels' rule, which frankly is kind of a load of hooey to begin with. The '2 points every 4 levels' thing in 5e is much better, as is the 'you can trade a feat for an ability point' thing.)
I realize she looks kind of bloody overpowered from this perspective... but it gets worse from there.

Edit: To help other posters with the sense of scale, here's a table describing carrying capacity for STR. IRL, I have a STR score of like... 5.
