
(09-16-2014, 11:30 AM)Kage Wrote: "Most likely commonly skipped mobs in certain instances like Amdapor Keep and Hullbreaker Isle. You know at the beginning the one group of two mantises and a bee everyone tries to skip after the first group? I wouldn't be surprised, but if not - hey, cool.
An issue wherein the aggro range for certain monsters was erroneously low.
With this fix, monsters—particularly those found in instanced dungeons, trials, and raids—will have a greater aggro range than players have been accustomed to until now."
I'm curious as to what this affects.