(09-23-2014, 12:28 PM)Aldotsk Wrote: God , I remember when SEGA ignored all fans about PSO2 NA for two years straight as well as Blade and Soul, yet no one talks about that... And also how Sony said they'd release UMD converter for PSPGo owners and they completely disregarded it and never answered properly. But for FFXIV 1.0 there were more complaint than this too. Now it's all about housing because there weren't enough plots for everyone or at least how Yoshida "lied" about not making it personal housing area only (or have a lot of wards).I believe it's not even a matter of demand, as more of a matter of expectations being failed. A few times in a row, Square Enix has released content that was promised to be very fun and elaborated, only to give instead very cheap versions of what they sounded like their content would be:
It's been like only a week since it first launched and people are losing their minds, and the game has existed for only a year and housing existed for only 9 months. Not to add, personal rooms were implemented like about a month or two ago... How much do we need to demand a lot for us to be satisfied? It's been accomplished for short time and yet people are still not happy. Some games like WoW are -now- adding Garrison system when game has existed for like over 10 years and no one said anything about housing decorations or systems.
Is waiting for another year or so to implement stuffs into this game such a big deal? If we get everything at once , people will get tired of the game in the end because devs put everything in the game .
Also did I mention that first housing for FC was 210-230 million Gil for large plots in Sargantas and Balmung on first patch and everyone were yelling at Yoshida about it saying he's an "idiot" for thinking people have that much? Like small plots were 20+ million and the room was small as hell before they added basement.
- Chocobo raising: They ended up not releasing an actual "raising chocobos" feature, but instead only "chocobo training", where you give an adult chocobo some exp through a cutscene and a lot of gil sink. When you hear "raising", you think breeding, you think chocobo eggs, hatchlings and mini-games. Even FFXI's version ended up being superior to what we got.
- Chocobo colouring: Since we can't breed chocobos, an FFVII/FFXI style of chocobo coloring is out of question. To have access to all dyes is great, but the RNG system and -again- huge gil sink around it demoralized a lot of players. On top of disappointing cake is the fact that it's restricted to players who actually have Housing.
- Housing: I'm sure I don't have to explain where the disappointment with housing is. What made it worse was Yoshida's statement (to the request of instanced personal housing), that there wouldn't be enough servers to make those instances. Yet, an FC house can instance over 500 rooms. I believe some lack of thought was had here.
Overall, the community is disappointed of how Yoshida seems to be stepping away from the community more and more. Let's not forget that A Realm Reborn is game that was created thanks to this very community's feedback and requests. Nothing better that you pay to be given what you actually want, no?
All in all, I have now very little faith in SE's possibilities, and am expecting Gold Saucer to be yet another big disappointment, but we'll see I guess. I would have preferred them to take more time and not release personal housing yet to instead make something that could actually be available to everyone. And Twelve know if they do need time, considering that in nine months all they did was add a "Buy As Personal Estate" button on the Welcome Placard.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.