Tadir Wrote:Ah, so we're getting into this argument. It's not your work. It's someone else's work that you are positioning and passing off as your 3d art. to reiterate my main point, it's not your work. Poser, and Daz Studio, were made as aids for drawing, for people who didn't have access to real models for reference in drawing. It has nothing to do with your "art" not being up to someone else's standards. Any attempt at 3d art I am a big fan of and am willing to give full and meaningful critiques. You're not doing art. You are positioning, to use your word, Barbies.
And it does give people who do this for a living a bad name. Something that I would spend 25 hours on you can buy and position and pass off as your work. Yes, it annoys me. It gives you a reputation for work you don't deserve.
And their "intended use" is as a drawing aid. That's the whole point of those programs...
Terribly sorry if you're feeling butt-hurt that I'm utilizing tools that are provided and sold for the program. But I do not agree with you that I am not creating art; until you can convince me that a photograph is not art, I will continue to abide by that belief. You are correct, I did not create the model or texture the items. But I put them together in a way that -I- chose, and I chose and arranged lighting, pose, camera angle, cropping, and postwork -- which is more work than any idiot with a camera (which includes me) puts into half of their photos.
Convince me that someone's photograph of a famous building or bridge or landmark isn't art, and you might have a leg to stand on. Until then, you're getting yourself tied in a knot because "omg people are doing what I do only they don't have to work at it".
It's a hobby. Tough shit if I don't put the amount of work you do into it.
Gossamer Wrote:Ah, yeah, some clarification would be appropriate in the future. When I looked at the piece, I had been under the impression that you had modeled and textured the whole thing as well as posed, did lighting, and rendered.
It's still nice looking, but I totally had the wrong idea at how much of it was your work.
I apologize if I gave you the wrong impression. I didn't think I was that vague, but I'll be more clear in the future. I assumed specifying that my set-up included choosing models and items, and not texturing and modeling (as well as specifying that I'd need to obtain resources, instead of create them) got the point across.