(10-05-2014, 07:15 PM)Knahli Wrote: Oh, actually... can you have alternating values in some cases? For instance, my character(s) would certainly show more empathy for certain people even if it is against their nature in general, or perhaps even certain circumstances...
I guess its not entirely flexible but that is to be expected of such things.
It's best to think of the stats of how your character generally is on the whole as opposed to how they would behave towards certain people. Otherwise the stats would swing around very drastically depending on whether you're dealing with someone you love or someone you hate.