(10-06-2014, 01:08 PM)Myxie Tryxle Wrote: One system I found very useful for confronting these sorts of conflicts is Dogs in the Vineyard. In that system, you can make balanced characters with very different capabilities. All the attributes a character has must be very descriptive and have a unique flavor.
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This kind of reminds me a little of Verad's neat system and I *really* like both because they are a lot more thorough in covering more unique aspects of everyone's character. I'm admittedly a little scared of tossing in too many modifiers, because it has the potential to make things more unwieldy for when a GM isn't standing by. I also know a few folks that don't have a lot of table-top experience and they glaze over the second making a character sheet gets too complex, so my goal was to use something simple enough for them to run with (Faolan's system was super successful with non-tabletop folks because of how easy it was to understand during his campaign.)
What I might do is borrow ideas from Verad's Fate System (if that's okay?) and let people select/create 3 character skills that they are Fair(+2), Good(+3), and Great(+4) at. Everyone is allowed to use skills only twice per event/day. (Like the Fate Points) If a GM/DM isn't present, you have to announce OOC what skill you're going to be using and what bonus it offers. It'll run on honour system that you're not using your skills more often than you should.
I'll have to grab a few of my non-tabletop friends and see if this makes them skittish or if I'm being paranoid.
(10-06-2014, 09:58 AM)Knight Kat Wrote: I like the idea of character sheets, and this one looked nice simple until it got to the second and third part. It seems like I may be the only one confused by a few things.
Firstly, what are artifact fragments? That is not explained, so it makes the whole energy and Sanity part have no context that I can see.
Secondly, in combat when you choose one attribute for your attacks, is that the attribute you use for every attack during the whole plot? Or just that fight? Or just that attack in that one fight? In other words, can you use different attributes for different attacks during a single battle?
And when it comes to rolling; the example was if you use Fortitude as your attack attribute, and you have 4 points in Fortitude then you would roll 1d20 four times, but don't do 4d20 because that would add them all up. However, if you do not add up the numbers of the four rolls, how do you use the rolls? If you do add up the numbers of the four rolls, why does it say not to let rolls.org do it automatically with a 4d20?
I feel like I'm missing something, and it could be that I should just avoid trying to evaluate character sheet systems this early in the morning XD
Artifacts and their fragments are not explained for a reason. People will see what they are and what they're for during an event I have planned. The Energy and Sanity stats will make sense in context with what I have planned.
As for combat, I'm probably going to swap out what I originally had for the whole Magic --- Physical thing I described a little further down the thread. It gives people more options on how powerful they think their character is in relation to others. (Though I might tweak things a little so that the less points you input in Magic/Melee, the more of a benefit you get elsewhere.)
It makes combat a lot more simple and straight forward. Basically if your character is Physical 4, and you're facing off against someone Physical 1, you roll 4d20 (rolz.org adds it all together for you) and the opponent rolls 1d20. You have a greater chance of beating out the other person, obviously, but they still have a chance of winning if you roll badly. (Maybe it was just an off day for your character. :V)
Your Physical and Magic stat also dictate your Physical and Magic defense. So if someone with Magic 4 is attacking you and you have only Magic 1 -- they have a greater chance of hurting you.