
(10-07-2014, 04:28 PM)Oscare Wrote: An unnecessarily long magical girl transformation sequence filled with friendship and rainbows while everyone else is shot and destroyed is in order, methinks.
Example;
[youtube]sinjEsTa6do[/youtube]
That's how I like to envision my male hyur as he enters the climax of an epic battle (...that has yet to happen) ;w;
(10-11-2014, 09:06 PM)Jazz Egi Wrote: I read a lot about swordplay and armors and weaponry in an effort to better understand how these conflicts go. Â My biggest issue is getting a feel for what sort of punch goes into various spells. Â Does Ruin pierce armor? Does Bio make you sick? Â Melt your face? Â Its a bit of a crapshoot, and magic is the only defense my character has.
More importantly, just how powerful can a magician get if they are not legendary, just competent? Â How much is skill and how much comes down to winning the Aether lottery? Â I am spoiled by tabletop manuals explaining such things to levels that exceed the pedantic.
To be honest (and this is just me), I would never use in-game skills in my RP. Rather I would just reference them and decide on my own how powerful or effective they were going to be. I highly doubt that you're supposed to assume that the in-game skills are actual and very, specific things with names. In Ruin's case, you could have many, many, many variants of it and it's strength and piercing power - as per your example - would be entirely up to your character's ability and the circumstances(eg. cast time, diminished focus, etc).
The thought of people actually being limited to a very, specific, offensive spell to the point that it actually has a name just seems both amusing and restricting to me. It reminded me of this actually, haha
Although, perhaps I misunderstood (^^)Â Â Sorry for the unnecessary post if so!
Anyways, If you frequent battle RP then you might want to try and design your own statistics(or however you call it) or ask for help with it. It might be a fun thing to do and help be a generally, consistent guide for you.
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To answer the OP, I like my realism when it comes to RP. I am typically thrown off by RP where the person is practically superhuman and bends the laws of physics as well as downplays the significant threat of even the lesser beasts(beast tribes aren't a threat only because they have numbers. They are competent fighters just like any soldier). Although this is largely because I and many other people don't play our characters to that level so I fear the compatibility issues it could cause.
On that note, I have a related topic that I'd be curious to hear feedback on, though I am not convinced that it deserves a whole topic of its own. If anyone'd like me to remove the question then by all means let me know! I don't mean to derail or anything.
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Anyways, what I am curious about is.... how would or do you people who play/play with strong characters deal with the skill gap that exists between extraordinary and average warriors? How do you keep it so that the super-skilled fighter isn't tearing down the enemies and minimalizing the effect that the scene has upon normal players? I was always uncertain of the idea of someone awesome destroying twenty enemies with several swings of their axe or blowing a group asunder with powerful black magic while another two or three players are struggling against an even number of equally-skilled foes.
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![[Image: ecec20e41f.png]](https://puu.sh/xvMxb/ecec20e41f.png)
Characters: Andre Winter (Hy'ur) / K'nahli Yohko (Miqo'te)