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Tomestone Changes in 2.4


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Tomestone Changes in 2.4
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Berrod Armstrongv
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RE: Tomestone Changes in 2.4 |
#24
10-15-2014, 01:29 PM
(10-15-2014, 01:21 PM)Melkire Wrote:
(10-15-2014, 12:56 PM)Foxling Wrote: As I said, i'm behind in myth right now. I've barely done any of the level 50 dungeons simply because I can't consistently hold aggro when running with over-geared players. 

Can't really obtain soldiery/whatever the new one might be if I can't run the dungeons to get it.

Honestly, the best way to hop into soldiery right now from your first fresh 50 is to either purchase an i70 weapon from the marketboard or get your relic quest done to pass the i50 requirement (make sure your accessories are i49 if at all possible), then hop into Crystal Tower (Labyrinth of Ancients). That currently gives you 200 myth a run and the zerg raid has enough folks in it that you'll more often than not be carried to victory regardless of how horrid your alliances are (screw you, Atomos mechanic).

That also nets you i80 gear while you build the myth for i90. Partway through gearing up through CT, you can hop into Hard Mode dungeons and start nabbing soldiery (along with more i70 and i80 pieces which will include accessories).

Once you're in full myth/i90, you can start decking out in soldiery via Expert Roulette.
Actually, I got an i49 50 to i92 just by doing hunts and my relic quest. Hunts took about two hours with open window after open window. I capped on soldiery, got an asston of myth, and got enough allied seals to purchase the full i90 set of things. I got an i100 ring with the soldiery I capped, and then smashed and screamed through my relic quest. BAM! 

In that other case though, they'd just have to skimp on the ring to keep the soldiery -- which is fine since there are other places to get i70 or higher.

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Messages In This Thread
Tomestone Changes in 2.4 - by Nebbs - 10-15-2014, 09:11 AM
RE: Tomestone Changes in 2.4 - by Berrod Armstrong - 10-15-2014, 09:18 AM
RE: Tomestone Changes in 2.4 - by Kage - 10-15-2014, 09:23 AM
RE: Tomestone Changes in 2.4 - by Nebbs - 10-15-2014, 09:29 AM
RE: Tomestone Changes in 2.4 - by Warren Castille - 10-15-2014, 09:32 AM
RE: Tomestone Changes in 2.4 - by Aldotsk - 10-15-2014, 09:38 AM
RE: Tomestone Changes in 2.4 - by Warren Castille - 10-15-2014, 09:42 AM
RE: Tomestone Changes in 2.4 - by Berrod Armstrong - 10-15-2014, 09:47 AM
RE: Tomestone Changes in 2.4 - by FreelanceWizard - 10-15-2014, 09:59 AM
RE: Tomestone Changes in 2.4 - by Kage - 10-15-2014, 10:18 AM
RE: Tomestone Changes in 2.4 - by Sounsyy - 10-15-2014, 10:34 AM
RE: Tomestone Changes in 2.4 - by Aldotsk - 10-15-2014, 10:50 AM
RE: Tomestone Changes in 2.4 - by Foxling - 10-15-2014, 12:40 PM
RE: Tomestone Changes in 2.4 - by Warren Castille - 10-15-2014, 12:43 PM
RE: Tomestone Changes in 2.4 - by Foxling - 10-15-2014, 12:56 PM
RE: Tomestone Changes in 2.4 - by Warren Castille - 10-15-2014, 01:03 PM
RE: Tomestone Changes in 2.4 - by Melkire - 10-15-2014, 01:21 PM
RE: Tomestone Changes in 2.4 - by Berrod Armstrong - 10-15-2014, 01:29 PM
RE: Tomestone Changes in 2.4 - by Foxling - 10-15-2014, 01:30 PM
RE: Tomestone Changes in 2.4 - by Berrod Armstrong - 10-15-2014, 12:53 PM
RE: Tomestone Changes in 2.4 - by Warren Castille - 10-15-2014, 12:54 PM
RE: Tomestone Changes in 2.4 - by Berrod Armstrong - 10-15-2014, 12:56 PM
RE: Tomestone Changes in 2.4 - by Kage - 10-15-2014, 12:56 PM
RE: Tomestone Changes in 2.4 - by Edgar - 10-15-2014, 01:12 PM
RE: Tomestone Changes in 2.4 - by Warren Castille - 10-15-2014, 01:13 PM
RE: Tomestone Changes in 2.4 - by Kage - 10-15-2014, 01:30 PM
RE: Tomestone Changes in 2.4 - by Eva - 10-15-2014, 01:32 PM

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