Honestly, if I got a major lore point seriously wrong and that point of lore were key to the character concept, I'd probably throw the character away and start over -- not that I'm advocating others do this, of course! If, for instance, I wrote a character who was a high mage for a powerful Ishgardian house acting as a diplomat to the rest of Eorzea on that house's behalf, and we were to find out in 3.0 that no such things could possibly exist (for instance, mages are all part of the church, Thaumaturgy is banned, or spellcasters aren't allowed any political power), I'd probably ditch the character entirely.
That said, I generally try to keep speculative bits minimal, vague, or easily removed so I don't have to worry about this. I like to think I have enough experience to guess where devs are likely to clobber and where they aren't.
That said, I generally try to keep speculative bits minimal, vague, or easily removed so I don't have to worry about this. I like to think I have enough experience to guess where devs are likely to clobber and where they aren't.
The Freelance Wizard
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))