
(Reply to Sastra)
Thanks! Â That helps a lot, actually.
I've been in both places, where, on the one hand, I really love the creative freedom that you can get by not having to be bound by leveling mechanics, and so forth. Â For instance, I have a blast coming up with ways that the spells we are given and know exist can be utilized in different ways beyond just messing up aggressors. Â And how they can be construed in new ways. Â Furthermore, my character is likely to know some book-binding, which isn't actually a real class in the game, where the closest is weaving? Â But not really that at all, somewhat like you mentioned about Sastra being a hunter, with 'archer' as the closest equivalent. Â On the other hand, I find something fun and interesting, maybe even fulfilling for a character learning to actually pick up skills as they are presented. Â But the roleplay struggles they get in learning such a skill would still be something that either side would play out the same (either constantly IC or not), and if one were to divorce themselves from the main story (as I figure almost everyone does), or the class quest stories at all, they'd need to break character in order to get through the quests to have the class skills.
I'm pretty open as far as most rp styles go, and with mechanical limitations, I figure there is a lot to be imagined. Â The main thing I enjoyed about 'being constantly IC' was moreso the 'walk-up' factor, where if your character saw another one, then they ICly saw that person and could engage them, which would make for a number of twists and turns in RP never otherwise expected. Â But you also brought up the point of not knowing whether someone else is IC or not, so that's a little out the window. Â Honestly, I think it'd be rather difficult to always be IC in a game like this for that reason, which was part of why I was curious how others even manage.
I have seen people make use of their search info in order to differentiate, but again, not everyone uses the same things.
And thanks again for the reply! Â I appreciate it, this gives me a better idea of what to expect. Â :>
Thanks! Â That helps a lot, actually.
I've been in both places, where, on the one hand, I really love the creative freedom that you can get by not having to be bound by leveling mechanics, and so forth. Â For instance, I have a blast coming up with ways that the spells we are given and know exist can be utilized in different ways beyond just messing up aggressors. Â And how they can be construed in new ways. Â Furthermore, my character is likely to know some book-binding, which isn't actually a real class in the game, where the closest is weaving? Â But not really that at all, somewhat like you mentioned about Sastra being a hunter, with 'archer' as the closest equivalent. Â On the other hand, I find something fun and interesting, maybe even fulfilling for a character learning to actually pick up skills as they are presented. Â But the roleplay struggles they get in learning such a skill would still be something that either side would play out the same (either constantly IC or not), and if one were to divorce themselves from the main story (as I figure almost everyone does), or the class quest stories at all, they'd need to break character in order to get through the quests to have the class skills.
I'm pretty open as far as most rp styles go, and with mechanical limitations, I figure there is a lot to be imagined. Â The main thing I enjoyed about 'being constantly IC' was moreso the 'walk-up' factor, where if your character saw another one, then they ICly saw that person and could engage them, which would make for a number of twists and turns in RP never otherwise expected. Â But you also brought up the point of not knowing whether someone else is IC or not, so that's a little out the window. Â Honestly, I think it'd be rather difficult to always be IC in a game like this for that reason, which was part of why I was curious how others even manage.
I have seen people make use of their search info in order to differentiate, but again, not everyone uses the same things.
And thanks again for the reply! Â I appreciate it, this gives me a better idea of what to expect. Â :>