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Wow, this is great, thanks for all the replies. Â
It's nice to see all the different playstyles, and how you all consider levels in relation to characters, if at all. Â I do appreciate the little 'typically speaking' kind of chart that Jancis provided for NPCS, I find that somewhat useful to consider as a gauge. Â The general consensus seems to be levels largely don't matter, but the point Freelance Wizard made about not giving a character credit for something that the in-game mechanics haven't granted them yet is interesting. Â
So was the point Val made about completely disregarding all character mechanics! Â Thinking back, though I've RP'd in a number of mediums, I don't think I've ever crossed rp in a game where the mechanics themselves were completely disregarded. Â But that makes a lot of sense, insofar as what Val was saying about a character not fitting into any class, and merely settling on one for aesthetics. Â I know when I played more in GW2, usually the character HAD a class or specialty, however, people would occasionally make alt / copy characters which were, for all RP intents, the same character, just play them as a different class to have access to either different armors, weapons, or skills for aesthetic 'flavor'. Â But then again, GW2 doesn't have cross-classing like FFXIV does, so the whole 'multi-class' thing was never an option.
It's really neat to see how much freedom is considered the norm here (while sticking to the lore, of course) and makes me feel a bit easier about just playing the game through without it interfering with RP possibilities. :> Â All of this definitely helps~
It's nice to see all the different playstyles, and how you all consider levels in relation to characters, if at all. Â I do appreciate the little 'typically speaking' kind of chart that Jancis provided for NPCS, I find that somewhat useful to consider as a gauge. Â The general consensus seems to be levels largely don't matter, but the point Freelance Wizard made about not giving a character credit for something that the in-game mechanics haven't granted them yet is interesting. Â
So was the point Val made about completely disregarding all character mechanics! Â Thinking back, though I've RP'd in a number of mediums, I don't think I've ever crossed rp in a game where the mechanics themselves were completely disregarded. Â But that makes a lot of sense, insofar as what Val was saying about a character not fitting into any class, and merely settling on one for aesthetics. Â I know when I played more in GW2, usually the character HAD a class or specialty, however, people would occasionally make alt / copy characters which were, for all RP intents, the same character, just play them as a different class to have access to either different armors, weapons, or skills for aesthetic 'flavor'. Â But then again, GW2 doesn't have cross-classing like FFXIV does, so the whole 'multi-class' thing was never an option.
It's really neat to see how much freedom is considered the norm here (while sticking to the lore, of course) and makes me feel a bit easier about just playing the game through without it interfering with RP possibilities. :> Â All of this definitely helps~