Well, there could be an argument made that Law enforcers have absolutely no place in Bars during duty, especially Sultansworn, and that the Ingame mapping of Eorzea isn't truly fit to emulate a 'real city', given it's small size. The Flames office might very well be half a district away from the Quicksand, if not for the ingame limitations of depicting a city-fortress.
At the same time however  I agree with the Open, antagonistic forces bit. In almost 'every' story, your typical antagonist/villain is forced to secrecy in public in regards to his doings, and once this secrecy is blown, they're forced into obscurity and out of the public view. There's a reason Villains in stories take to alter-egos and masks, simply because without them, with their true identity exposed, their villainy in broad-daylight, they would draw the vengeance of the morally sound characters in a heartbeat.
At the same time however  I agree with the Open, antagonistic forces bit. In almost 'every' story, your typical antagonist/villain is forced to secrecy in public in regards to his doings, and once this secrecy is blown, they're forced into obscurity and out of the public view. There's a reason Villains in stories take to alter-egos and masks, simply because without them, with their true identity exposed, their villainy in broad-daylight, they would draw the vengeance of the morally sound characters in a heartbeat.