(10-23-2014, 11:17 AM)Aldotsk Wrote: If your character is in the middle of progression story and suddenly the other player decided to call quit in the middle progression, the part of that plot because dead as a doornail. It doesn't matter how friendly and how memorable the relations between two characters were. If the plot gets halt in the middle, you can't just leave it as open plot for the rest of that character's life. It's unfair and it's also probably not what you personally wanted from the start. Which is why retconning can be a very good essential thing to players to help them to alter the plans or alter story if they have to.Why not? Why can't such a relationship, no matter how dedicated it may have seemed at one point, end because it no longer suits the characters? That is what relationships do, they can be highly volatile and unpredictable things. It should not be challenging to write a plausible story to extricate a character from such a dead-end "progression story" if that happens, and that seems vastly more appropriate (especially if interactions with other characters have been involved) than trying to write the whole episode out of existence, which leads to all sorts of issues with continuity.Â
I understand retconning out something that has become implausible, casting the entire story of a character in doubt. I can't, however, get behind trying to sweep something under the rug because its inconvenient (unless, perhaps, its a really minor detail that doesn't impact others).Â
I mean, I guess, in a sense, your character's story is your own to control. But you cannot expect unlimited patience by others when it comes to trying to get them to accept that past events did not occur, or occurred differently. That is a two-way street, and one that should not be handled by fiat.