If its something minor and all involved parties agree, I can't really object. I'm usually someone willing to offer, or suggest it, in cases where the ramifications to a character may be vastly greater than the player likely expected (see the recent discussion regarding Natalie's death).
What I don't like is the idea that large amounts of past interaction can be wiped off the table because their context is now inconvenient or annoying (for example, because you're trying to extricate yourself from a relationship with someone who's quit the game, and don't want to bother writing out an end to it). That to me just really doesn't sit right.
What I don't like is the idea that large amounts of past interaction can be wiped off the table because their context is now inconvenient or annoying (for example, because you're trying to extricate yourself from a relationship with someone who's quit the game, and don't want to bother writing out an end to it). That to me just really doesn't sit right.