I'm okay with things eventually building to the point where my character can't freely walk about certain places anymore due to reputation or he'll get shanked/arrested. I'm also okay with the villain being punished for his crimes. I've always felt like the best villains were ones that had cycles of slow rises to power, followed by a a terrible fall where they have to pick up the pieces and start again. I guess my biggest problem wasn't how to design a villain, but how to engage with other players as an antagonist.
I don't intend on eviscerating someone in the middle of Gridania only to turn around and have a drink in the Canopy. I wanted my character to be much more discreet and ambiguous. However, if he spends all of his time keeping his ass covered and outwardly being 'good', how do I ever find the chance to let him be antagonistic towards anyone? ;A;
It sounds like Sophia's right, I'd have to actually create a plot to develop a scenario where he'd be an antagonist.
I don't intend on eviscerating someone in the middle of Gridania only to turn around and have a drink in the Canopy. I wanted my character to be much more discreet and ambiguous. However, if he spends all of his time keeping his ass covered and outwardly being 'good', how do I ever find the chance to let him be antagonistic towards anyone? ;A;
It sounds like Sophia's right, I'd have to actually create a plot to develop a scenario where he'd be an antagonist.