
Hai guys! This is literally one week (7 days at the time of this post) away! So here are some pre-event notes to keep in mind for the event.
--IC fliers in the OP are posted at bulletin boards throughout the city-states (such as in the Adventurer's Guild). That should go without saying but I had some people ask about that so I figured I'd at least say so here.
--Location is OOCly at Falcon's Nest south of Camp Riversmeet. IC, however, it is NOT the hamlet itself (in order to safeguard SE lore when havoc is wreaked). It is being treated as an instanced area NEAR the hamlet and is private property of House Felstar. The journey to the location is semi-dangerous (level 45ish mobs) so be cautious and/or travel in groups.
--Upon arrival, please assume that a lot of NPC adventurers are present at the event as well. Feel free to use any of these NPCs as you wish throughout the event. It is also safe to assume that some of them are likely Garlean spies in disguise ^.~
--At the site is a circle of crystalline statues of the Twelve. The color of the crystal for each deity will be that of the elemental color they are. For example, Nald'Thal is of the fire element and his crystal statue will thus be red. The statues are a tad taller than the tallest roegadyn.
--Please avoid God mode tactics during this event. There will be "fighting" involved, though your character certainly doesn't have to be involved in the said fighting since there will be plenty of hardy adventurers present to do so. Do not use super mega spells to wipe out entire mobs of enemies. Try to be "realistic," especially considering our characters are bound to be weakened after the first disaster.
--Following the catalyst for the action, teleportation will not be possible in the immediate event area. This will be explained ICly at the appropriate time.
--There will be a total of FOUR threats we'll be facing down, the first of which will serve the catalyst for the following three. So there will be tons of non-stop action. They're all going to pretty much be piled on top of each other almost simultaneously and largely be connected to current events in game. Prior to this will be about 60-90 minutes of mingling, the prayer session, and a brief 'vote' for best dressed male and female.
--You will have a choice between three paths in the event. You can either stick through the entire event with the "escape group" or you can opt to be teleported to a random location to RP your own stuff out after a certain point (will be announced on Backstage). Alternatively, you can attempt to "escape" on your own via a route different than the group's, though this path will likely only work if you have your own individual plans for the event.
--IC fliers in the OP are posted at bulletin boards throughout the city-states (such as in the Adventurer's Guild). That should go without saying but I had some people ask about that so I figured I'd at least say so here.
--Location is OOCly at Falcon's Nest south of Camp Riversmeet. IC, however, it is NOT the hamlet itself (in order to safeguard SE lore when havoc is wreaked). It is being treated as an instanced area NEAR the hamlet and is private property of House Felstar. The journey to the location is semi-dangerous (level 45ish mobs) so be cautious and/or travel in groups.
--Upon arrival, please assume that a lot of NPC adventurers are present at the event as well. Feel free to use any of these NPCs as you wish throughout the event. It is also safe to assume that some of them are likely Garlean spies in disguise ^.~
--At the site is a circle of crystalline statues of the Twelve. The color of the crystal for each deity will be that of the elemental color they are. For example, Nald'Thal is of the fire element and his crystal statue will thus be red. The statues are a tad taller than the tallest roegadyn.
--Please avoid God mode tactics during this event. There will be "fighting" involved, though your character certainly doesn't have to be involved in the said fighting since there will be plenty of hardy adventurers present to do so. Do not use super mega spells to wipe out entire mobs of enemies. Try to be "realistic," especially considering our characters are bound to be weakened after the first disaster.
--Following the catalyst for the action, teleportation will not be possible in the immediate event area. This will be explained ICly at the appropriate time.
--There will be a total of FOUR threats we'll be facing down, the first of which will serve the catalyst for the following three. So there will be tons of non-stop action. They're all going to pretty much be piled on top of each other almost simultaneously and largely be connected to current events in game. Prior to this will be about 60-90 minutes of mingling, the prayer session, and a brief 'vote' for best dressed male and female.
--You will have a choice between three paths in the event. You can either stick through the entire event with the "escape group" or you can opt to be teleported to a random location to RP your own stuff out after a certain point (will be announced on Backstage). Alternatively, you can attempt to "escape" on your own via a route different than the group's, though this path will likely only work if you have your own individual plans for the event.