
I don't know, I kind of prefer it to be this way. As least from a narrative position, this allows you to get 1-60 in just <job> storyline, instead of having your guild story end at 30 and effectively splitting your content in half. The idea of branching classes seemed interesting but doesn't quite work on paper: GLD and MRD both have enmity-boosting attacks and are very defined by their skills and their abilities. For example, if Red Mage was a split from GLD, it has no spells besides flash! There would only be the level 30-60 quests to unlock new abilities and even then, they'd be stuck with defensive cooldowns that don't really make for RDM-feeling abilities. Red Mages shouldn't be throwing shields!
Classes just feel clunky to me. They were what 1.0 launched with because the team at the time decided that the way to make a new FF MMO was to strip out the iconic jobs entirely. It wasn't until Yoshi got attached to the game after it tanked that he added jobs in properly. The original game didn't even have chocobos in it, and they showed one in the original teaser!
Classes just feel clunky to me. They were what 1.0 launched with because the team at the time decided that the way to make a new FF MMO was to strip out the iconic jobs entirely. It wasn't until Yoshi got attached to the game after it tanked that he added jobs in properly. The original game didn't even have chocobos in it, and they showed one in the original teaser!