I've developed a few tactics as well for this.
If I can get an empty table at the Quicksand, I'll often have my character bring over an extra drink and set it at an open chair, and start looking around in very obvious fashion to see who's curious enough to sit down. His price is simply to hear the most interesting story the person can come up with, and if it leads to more, there's always the next round.
Also, when I'm with another character, I'll often make it a dare game - Nate will have the other person pick any likely suspect from the area, and he'll go chat them up, often with an off-kilter approach or some off story, with the rule that the other player of the game has to back up whatever story he uses. Even if it doesn't make a new friend, he's happy if he makes enough impression to leave someone wondering, "What just happened?"
If I can get an empty table at the Quicksand, I'll often have my character bring over an extra drink and set it at an open chair, and start looking around in very obvious fashion to see who's curious enough to sit down. His price is simply to hear the most interesting story the person can come up with, and if it leads to more, there's always the next round.
Also, when I'm with another character, I'll often make it a dare game - Nate will have the other person pick any likely suspect from the area, and he'll go chat them up, often with an off-kilter approach or some off story, with the rule that the other player of the game has to back up whatever story he uses. Even if it doesn't make a new friend, he's happy if he makes enough impression to leave someone wondering, "What just happened?"
"But in the laugh there was another voice. A clearer laugh, an ironic laugh. A laugh which laughs because it chooses not to weep."