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(10-28-2014, 02:51 PM)Warren Castille Wrote: Hm. Regarding location, I could see a fertile little corner of La Noscea being sequestered away out of the typical trade routes and experiencing less of the big problems than the more developed thoroughfares. This leads to a few small potential hurdles, though.
Healing in La Noscea is a recent advent with the Arcanists' guild appearing in recent years, and even then that's not really in tune with the conjury method of healing you'd be pursuing to branch into White Magic. As Franz mentioned, White Magic (called Succor) brings a lot of red tape with using it, but we can torch that bridge when you get to it.
The Conjurer's Guild is located in Gridania. It's a long way from a sleepy little hamlet that raises some crops and livestock, and being the baby of the family it would be interesting to see how a sheltered person would adapt to being on their own across the world. Gridania's nice; It's peaceful, the music is pleasant, and it's laidback. It's also very, very cramped seeing as how it's in a forest suddenly. How would someone used to open-air and the sound of the sea react to constant shade and the music of crickets and birds and what have you of the Black Shroud?
There's a LOT of potential RP here for someone just beginning to learn their character, and it'll be interesting to see what you make of it. Keep in mind there's no shame in playing a CLASS instead of a JOB, and if healing and helping others is what your character is after, Conjurer covers that nicely.
Ok. I started in Gridania as a conjurer and I really love it there! I'd much rather have a place of origin that's closer to that if possible. I wonder if there is a way to adapt things to make that work, or at least some reasonable excuse to have gone all the way over there from home. Maybe because I heard that's the place to be for healing type stuff?