(11-02-2014, 11:57 AM)Sounsyy Wrote: But I feel like you have been going back and forth over this debacle for several months now and it seems you've gotten no closer to deciding, despite input. What do you want for your character? That's perhaps a better place to start.
Conjurers are guided by the Hearers, who follow all instructions from the Elementals. They walk the land and provide it succor.
Thaumaturges study death so that they may better understand life. They prepare a person body and soul for the final journey into Thal's realm and are the spiritual leaders and law makers of Ul'dah.
Arcanists study ancient runes and focus their power through geometric shapes and aether amplifying ink. They can also summon Familiars with their aether to aid them. Though they work as customs agents in Melvaan's Gate, they also have a mind for strategy and efficiency to everything they do.
One of my personality traits is that I tend to spend a lot of time deliberating, yet reach decisions only with difficulty.
Miranda's story is heavily based on Squall Leonhart from FF8. She fights because she wishes to make the world a better place, not because she believes the people of Eorzea genuinely deserve it. In fact, she sees the city states as little better than the Garlean Empire.
While she responds well to thoughtfulness and amiability, she has a strong stubborness and resentment that surfaces when she is treated unkindly (which as I've pointed out, is most of the time up until the final 5% of the Main Scenario). She is also fairly independent-minded in general, refusing to be inappropriately dominated, and mainly decided to join the Guild because the harsh reality of being an Adventurer is that just about every person you come into contact with is a mean S.O.B.
She tends much more heavily towards empathizing with peacemakers rather than warmongers and is not well suited to military duty for these reasons (with the exception of the Scions).
The way I see it:
Conjury - Would best fit my character's ideals, and Kan-E-Senna happens to share a lot of my character's key traits - namely the dislike of war and "disagrees with the harsh treatment of outsiders" parts. The irony of course is that the Guild is located in (and swears fealty to) the city that has the highest number of bigots. Miranda would be especially appalled that someone like Raya-O-Senna's brother would be allowed to be a White Mage.
Arcanima - While Miranda would probably get along with the guild members for the most part, it's her ability to cast the spells and perform the duties of the order that I would question. Arcanists seem to be more "sciency" rather than "philosophical" with their magic, and like I said my character tends to trust her heart more than her head.
Thaumaturgy - Seemed like the "best of both worlds" fit (filling similar role to WHMs, but with the Void & minus the rigid codes of morality)...until I learned about their 1.0 storyline. Ul'dah would probably be the least ideal city for my character to live in since it seems to embody the most dysfunctional aspects of both Gridania and Limsa...
Just FYI, I think this decision would be a LOT easier if Red Mage was a class in this game.
EDIT:
Interesting fact - I chose the name Miranda because it was the name my parents would have given me if I had been a girl, but just the other day I found out the name Miranda actually means "she who must be admired" - and that certainly describes my character!