
I can get behind this subject and what everyone's proposed thus far. My own headcannon is a little less exact, and intentionally so.Â
The way Lolo utilizes the geometries is to treat them more as rough guides, general patterns that engage and tug at one's aether in a particular way, but a given individual will have more success "going off-book," so to speak, that is to say by following the feel/flow of their aether and adding flourishes/closing angles/widening parabolas/what have you, to personalize the geometry in some way so that it corresponds more directly to the aetheric situation in their own body.
So for example, tracing the pattern for Ruin exactly will indeed cast a basic instance of Ruin, but figuring out your own version inspired by and more or less following the original outline will cast a much stronger and fuller version of the basic Ruin paradigm.
Edit: So I guess if others are coming at this from a computing/programming point-of-view, my own is more inspired by language and style, which makes sense, given my RL work and interests.
The way Lolo utilizes the geometries is to treat them more as rough guides, general patterns that engage and tug at one's aether in a particular way, but a given individual will have more success "going off-book," so to speak, that is to say by following the feel/flow of their aether and adding flourishes/closing angles/widening parabolas/what have you, to personalize the geometry in some way so that it corresponds more directly to the aetheric situation in their own body.
So for example, tracing the pattern for Ruin exactly will indeed cast a basic instance of Ruin, but figuring out your own version inspired by and more or less following the original outline will cast a much stronger and fuller version of the basic Ruin paradigm.
Edit: So I guess if others are coming at this from a computing/programming point-of-view, my own is more inspired by language and style, which makes sense, given my RL work and interests.