
"Nerdcore could rise up, it could get elevated.
Oh, and wouldn't all of those tough rappers hate it?"
                                                     -MC Frontalot
Honestly I'd like to see roleplay enter mainstream consciousness only so far as the developers of an MMO. Most QoL features that appear completely irrelevant or basic to the majority of folks who play the game as a game are vitally integral to RP'ing, and even more things like available housing or customizable events don't see a lot of dev attention. There needs to be more roleplayers in gamedev, or at least gamedevs who ask "What sort of things would a roleplayer enjoy?"
To wit, roleplayers should have greater horizons than "chat bubble plz" or "ability to sit in a chair". I would love an MMO where we were able to come up with our own questlines or mini instances that we could cobble together ourselves. I would love to see GM's in the game kicking off community events. I would love to have unique areas opened up for seasonal stuff that roleplayers could hang out and enjoy.
I'd rather roleplay remain niche and insular, but not so cocooned as to shut out potential new arrivals...but at the same time I'd like more thought devoted to those who play MMOs not as a series of dungeons to be won, but a world that we populate with characters.
Oh, and wouldn't all of those tough rappers hate it?"
                                                     -MC Frontalot
Honestly I'd like to see roleplay enter mainstream consciousness only so far as the developers of an MMO. Most QoL features that appear completely irrelevant or basic to the majority of folks who play the game as a game are vitally integral to RP'ing, and even more things like available housing or customizable events don't see a lot of dev attention. There needs to be more roleplayers in gamedev, or at least gamedevs who ask "What sort of things would a roleplayer enjoy?"
To wit, roleplayers should have greater horizons than "chat bubble plz" or "ability to sit in a chair". I would love an MMO where we were able to come up with our own questlines or mini instances that we could cobble together ourselves. I would love to see GM's in the game kicking off community events. I would love to have unique areas opened up for seasonal stuff that roleplayers could hang out and enjoy.
I'd rather roleplay remain niche and insular, but not so cocooned as to shut out potential new arrivals...but at the same time I'd like more thought devoted to those who play MMOs not as a series of dungeons to be won, but a world that we populate with characters.