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Tanking Turn 1 is simple, it's more forcing the off-tank to know how to pick up adds more than anything for Cad. For ADS, know when to use the silence moves. Get ready when ADS does the long line aoe. If not, lol healers can heal that buff off now. At i90 the fight is... well cake. Knowhow of cooldowns may be very appreciated by the healers for Cad's high crits. Saving big CDs for later in its %. I haven't been in T1 for awhile but I also assume that the fight doesn't much care about the splits/re-merges anymore.
T2 - Enrage is slower but it completely nullifies the hard parts to it. Just know when to silence the nodes. (iirc it's the circle/melee aoe it does). There's practically no tanking involved in enrage. Just know which click to run in and pull for.
T3 - You... could tank it? Completely skippable turn. Just run, maybe you can grab aggro off the people running through but... it's just like a trash mob in dungeons if you need to do it. The only thing you need? to learn is how to work the pads. Stepping on the directional arrow will change where the pad launches you. (You "need" to know this if running T8).
T4 - I haven't tanked this since I got into 1 static and just barely had the gear to even take it pre-echos and nerfs. But basically, you just need to know how to pick up "adds" or bosses and rotate your cooldowns, not blow them to bits.
T5 - The worst thing ever. I'm not good with positional big maps and knowing where to specifically place things so I never touched this to tank ever again after the first attempt. But it'll take practice if you are the main tank or single tanking this to be able to place Twintania closer to where people want to be. Aka where you want the neurolinks to be and close to the zone where people will deal with the divebombs. After that you move Twintania to the middle of the arena for her to place her final neurolin and just hope liquid hell does not hit you. Pop Hallowed or Holmgang if so?
If you are off-tank (*cough*PLD), prepare to stun Dread asap. If you have melee, talk with them about where they will go during Twisters if you don't know them so you don't kill each other.
T2 - Enrage is slower but it completely nullifies the hard parts to it. Just know when to silence the nodes. (iirc it's the circle/melee aoe it does). There's practically no tanking involved in enrage. Just know which click to run in and pull for.
T3 - You... could tank it? Completely skippable turn. Just run, maybe you can grab aggro off the people running through but... it's just like a trash mob in dungeons if you need to do it. The only thing you need? to learn is how to work the pads. Stepping on the directional arrow will change where the pad launches you. (You "need" to know this if running T8).
T4 - I haven't tanked this since I got into 1 static and just barely had the gear to even take it pre-echos and nerfs. But basically, you just need to know how to pick up "adds" or bosses and rotate your cooldowns, not blow them to bits.
T5 - The worst thing ever. I'm not good with positional big maps and knowing where to specifically place things so I never touched this to tank ever again after the first attempt. But it'll take practice if you are the main tank or single tanking this to be able to place Twintania closer to where people want to be. Aka where you want the neurolinks to be and close to the zone where people will deal with the divebombs. After that you move Twintania to the middle of the arena for her to place her final neurolin and just hope liquid hell does not hit you. Pop Hallowed or Holmgang if so?
If you are off-tank (*cough*PLD), prepare to stun Dread asap. If you have melee, talk with them about where they will go during Twisters if you don't know them so you don't kill each other.