
Roleplayers have been building their characters around the class they play for ages now. No one ever seemed to care in previous games. There has never been, for example, a time where a class didn't dictate that character's archetype. We are used to seeing booky mages and charming rogues. There are altruistic healers and bloodthirsty warriors, nature-loving archers and seedy users of the dark arts.
Roleplayers generally prefer to roleplay with characters that aren't one trick ponies and they prefer for them to also make sense. Any Roleplayer could abuse their character's powers.
This thread is well-intentioned. At the risk of sounding like a broken record, though, I just wish this wouldn't be a big deal when it never has been in any other fantasy universe. These are good tips for making characters that can be applied universally without just classes or jobs being the main factor.
Roleplayers generally prefer to roleplay with characters that aren't one trick ponies and they prefer for them to also make sense. Any Roleplayer could abuse their character's powers.
This thread is well-intentioned. At the risk of sounding like a broken record, though, I just wish this wouldn't be a big deal when it never has been in any other fantasy universe. These are good tips for making characters that can be applied universally without just classes or jobs being the main factor.