This thread is is kind of depressing. When I first noticed it I thought to myself, "I've never actually seen a stigma against Dragoons in RP, I'm really not sure it exists" (stigma in PvE being a completely different matter). But, what this thread has done is confirm that it does in fact exist, that very stigma being expressed so clearly and earnestly in this thread. But why?
Believability is, of course, important, I agree entirely, and am always a proponent of it. But what is being said here is essentially, "Physics, biology, chemistry, etc, these are all incredibly important. We must agree on them as a standard so that we all have an idea of how this world works. That said, this guy here can launch fire from his hands, she can cause fatal wounds to mend with mystical power, this guy can smash things like his fists are made of steel, this fellow can use his bow like an area-effect death cannon, these things are all great, and understandable, within our 'realistic' framework. Jumping though? That's ridiculous! How could you ever hit anything that was moving? It just doesn't make sense! It bends believability too far! Now, you'll have to excuse me, I must go create a magical faerie to do my work for me."
I cannot, for the life of me, figure out what possible reason their is for dismissing jumping entirely out of hand, while every other completely ridiculous and unrealistic class ability is accepted without the least objection.
Warren's point is especially absurd. Yes, the Dragoon story pretty much sucks. Its all about the player being the "one", and with possession of the soul crystal just learning how to do all of these things without having to put any effort into it. The player just happens to be the Azure Dragoon! I just want to make the point that any RPer who tried to use this story as his own story, would be excoriated by the lot of you: dismissed as power-player and whatever other negative terms you like, for trying to claim something so special and unique for himself. Indeed I've heard this put succinctly as, "Dragoon is fine as long as you're not playing the Azure Dragoon."
So, we've both dismissed the story entirely as the basis for any character to be a Dragoon, and then turned around to use this self-same story as justification for stating that Dragoons have no believable reason to be able to leap so high! Yes, if you're not the fire-breathing bad ass who exists in the story, you're going to need a different reason for learning how to jump in combat. That shouldn't really surprise anyone.
Somehow "unleashing the beast" qualifies someone for the ability to utilize aether, but years of training in Ishgardian martial arts, which put their emphasis and effort into the ability to make aerial attacks, does not qualify someone with the ability to utilize aether to make their jumps?Â
Not only is jumping essential to the concept of a Dragoon (every single ability has to do with jumping), but Dragoons are literally the most common job in Eorzea (although the vast, vast majority are in service to Ishgard). Dismissing their ability to jump is to essentially write-off one of the most numerous advanced fighting styles in Eorzea. I really don't know what else to say to those refusing to accept Dragoon's jumping ability as canon. Shall we take the believability razor to other jobs and classes as well just to see what we end up with? Thaumaturges who hit people with sticks? Conjurers who literally throw rocks? Melee classes without their non base-attack abilities?
Believability is, of course, important, I agree entirely, and am always a proponent of it. But what is being said here is essentially, "Physics, biology, chemistry, etc, these are all incredibly important. We must agree on them as a standard so that we all have an idea of how this world works. That said, this guy here can launch fire from his hands, she can cause fatal wounds to mend with mystical power, this guy can smash things like his fists are made of steel, this fellow can use his bow like an area-effect death cannon, these things are all great, and understandable, within our 'realistic' framework. Jumping though? That's ridiculous! How could you ever hit anything that was moving? It just doesn't make sense! It bends believability too far! Now, you'll have to excuse me, I must go create a magical faerie to do my work for me."
I cannot, for the life of me, figure out what possible reason their is for dismissing jumping entirely out of hand, while every other completely ridiculous and unrealistic class ability is accepted without the least objection.
Warren's point is especially absurd. Yes, the Dragoon story pretty much sucks. Its all about the player being the "one", and with possession of the soul crystal just learning how to do all of these things without having to put any effort into it. The player just happens to be the Azure Dragoon! I just want to make the point that any RPer who tried to use this story as his own story, would be excoriated by the lot of you: dismissed as power-player and whatever other negative terms you like, for trying to claim something so special and unique for himself. Indeed I've heard this put succinctly as, "Dragoon is fine as long as you're not playing the Azure Dragoon."
So, we've both dismissed the story entirely as the basis for any character to be a Dragoon, and then turned around to use this self-same story as justification for stating that Dragoons have no believable reason to be able to leap so high! Yes, if you're not the fire-breathing bad ass who exists in the story, you're going to need a different reason for learning how to jump in combat. That shouldn't really surprise anyone.
Somehow "unleashing the beast" qualifies someone for the ability to utilize aether, but years of training in Ishgardian martial arts, which put their emphasis and effort into the ability to make aerial attacks, does not qualify someone with the ability to utilize aether to make their jumps?Â
Not only is jumping essential to the concept of a Dragoon (every single ability has to do with jumping), but Dragoons are literally the most common job in Eorzea (although the vast, vast majority are in service to Ishgard). Dismissing their ability to jump is to essentially write-off one of the most numerous advanced fighting styles in Eorzea. I really don't know what else to say to those refusing to accept Dragoon's jumping ability as canon. Shall we take the believability razor to other jobs and classes as well just to see what we end up with? Thaumaturges who hit people with sticks? Conjurers who literally throw rocks? Melee classes without their non base-attack abilities?