
(12-01-2014, 04:22 PM)Warren Castille Wrote: Sliding scale of Who versus What.
Folks preoccupied with Who their character is tend to be more likely the "organic" sort of character. That is to say, those seem to be the people who let the roleplay sculpt and effect their character's destination.
Folks more concerned with What their character is tend to start from an idea - In the OP it's that Roe Dragoon. The concept defines the character from the get-go, and the details will fall into place later.
This isn't to say ALL people who started their femroe dragoon didn't arrive there through backstory or roleplay, nor is it that all folks who ride the tide of the overall story not nudging themselves in a certain direction. Hence, the Sliding Scale of  Who versus What.
You're correct that I'm only giving one possible method. There are a LOT of different ways to choose from, and I wholeheartedly agree that an organic format of roleplay and story is best. My own main character was initially set in stone to become a Summoner, for example, and I was simply waiting for the opportunity for him to encounter a Primal and earn his stripes at the risk of being Tempered.Â
...And then he decided out from under me that was was going to become a healer and protector. Sato's a Scholar now. He's never bothered to fight a Primal. It was never that important to him as a result of how his experiences shaped who he became.
(12-01-2014, 02:47 PM)Verad Wrote: Do I Care About Playing With As Many People As Possible?
I say this because all of the first four checkpoints seem to rely on making the character palatable to the broadest possible audience - they're all built around not upsetting anybody who might potentially maybe be interested in playing with you.
But I may not care about that. I may be more interested in playing with a group of trusted friends, and I may be making this character and developing this concept specifically for use with that group alone.Â
If this is the case, then the first four points don't really matter as much.
You're correct. I'd simply seen a large number of threads starting with "Why does everyone think x concept is bad?" and am trying to come up with a way for them to weave their own ideas in a way that will allow them to play with as many people as possible.
Quote:Oli!
(12-01-2014, 01:45 PM)Mercurias Wrote: femroe example
Skipped straight to the femroes I see.
We seem to have discovered your preferences.
Ahahahahaha! I actually think Femroes are very cool and underrepresented in the game. They have awesome character models. Dunno if that makes them my preference, though.
Characters: M'sato Tia (Lost Soul Seeker), Soren Walker (Ishgardian Midlander Pilot), Solomon Laguerre (Elezen Mercenary/Bar Manager)
Send me a PM if you feel like RP!
Send me a PM if you feel like RP!