Since I'm also a dork, let's make an Extreme hot fix for mine, too. I apparently never did that.
Kanah Iono:
Kanah remains mostly the same from Hard Mode, but she has some new tricks now.
[REALLY Bad Pun] As an enrage mechanic, Kanah makes a pun so terrible that everyone would prefer to drop dead before she even says it.
[Thunder II-All] Raid wide lightning attack that she uses about every 30 seconds.
[Thunderbolt] Anytime during Zap Tap, Kanah will choose any random player every 50 seconds Zap Tap is up and severely reduce their Lightning Resistance, which goes away if the player gets the last blow on one of her wards.
[False Thunder] Immediately after Zap Tap, Kanah will use Mega Thunder which deals 0 damage if you do not have her Thunder Resistance Down debuff. Anyone with it will die instantly.
Her wards now have increased HP, and spawns five.
"Hey, prepare -- why are you all dead?!" After using REALLY Bad Pun.
Grace Iono:
Grace has more traps! Setting off the traps, however, increases the damage Grace takes and the damage she deals. She can also give players Dizziness, making them able to hit allies with friendly fire and constantly do a circular AoE around them every other second. All Dizziness lasts for seven seconds. The trick is to inflict traps that minimize raid damage to make Grace faster to defeat.
[Weakening Shot] Raid wide attack that simply puts a Vulnerability Up every minute and 30 seconds the fight lasts.
[Roulette Shot] Grace tests her luck by targeting the offtank and shooting once at them. This can either be an esuna-ble pacification for seven seconds, large amounts of damage, or Dizziness.Â
[Concussive Shot] Inflicts a DPS with Dizziness.
[Fake Charm] Inflicts the furthest away player with Charm, slowly bringing the player closer to Grace for five seconds. Right after that, the player is inflicted with Dizziness.
[Confusing Trap] Traps that inflict Dizziness if set off.
[Trick Trap] Inflicts Dizziness to the player CLOSEST to the player that set off the trap.
Oscare Iono:
Remains the same from HM, except he also has Weakening Shot and does a hell of a lot more damage.
Kanah Iono:
Kanah remains mostly the same from Hard Mode, but she has some new tricks now.
[REALLY Bad Pun] As an enrage mechanic, Kanah makes a pun so terrible that everyone would prefer to drop dead before she even says it.
[Thunder II-All] Raid wide lightning attack that she uses about every 30 seconds.
[Thunderbolt] Anytime during Zap Tap, Kanah will choose any random player every 50 seconds Zap Tap is up and severely reduce their Lightning Resistance, which goes away if the player gets the last blow on one of her wards.
[False Thunder] Immediately after Zap Tap, Kanah will use Mega Thunder which deals 0 damage if you do not have her Thunder Resistance Down debuff. Anyone with it will die instantly.
Her wards now have increased HP, and spawns five.
"Hey, prepare -- why are you all dead?!" After using REALLY Bad Pun.
Grace Iono:
Grace has more traps! Setting off the traps, however, increases the damage Grace takes and the damage she deals. She can also give players Dizziness, making them able to hit allies with friendly fire and constantly do a circular AoE around them every other second. All Dizziness lasts for seven seconds. The trick is to inflict traps that minimize raid damage to make Grace faster to defeat.
[Weakening Shot] Raid wide attack that simply puts a Vulnerability Up every minute and 30 seconds the fight lasts.
[Roulette Shot] Grace tests her luck by targeting the offtank and shooting once at them. This can either be an esuna-ble pacification for seven seconds, large amounts of damage, or Dizziness.Â
[Concussive Shot] Inflicts a DPS with Dizziness.
[Fake Charm] Inflicts the furthest away player with Charm, slowly bringing the player closer to Grace for five seconds. Right after that, the player is inflicted with Dizziness.
[Confusing Trap] Traps that inflict Dizziness if set off.
[Trick Trap] Inflicts Dizziness to the player CLOSEST to the player that set off the trap.
Oscare Iono:
Remains the same from HM, except he also has Weakening Shot and does a hell of a lot more damage.
"Critical fails; for when the GM sobs at night and the players get free checks."